Freedom of Movement: Difference between revisions
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''Level 4 Abjuration (Bard, Cleric, Druid, Ranger)''<br> | ''Level 4 Abjuration (Bard, Cleric, Druid, Ranger)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{Touch}}<br> | [[Range]]: {{Spell Range Touch}}<br> | ||
[[Components]]: V, S, M (a leather strap)<br> | [[Components]]: V, S, M (a leather strap)<br> | ||
[[Duration]]: {{1 hour}} | [[Duration]]: {{Spell Duration 1 hour}} | ||
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's [[Speed]] nor cause the target to have the [[Paralyzed]] or [[Restrained]] conditions. The target also has a [[Swim Speed]] equal to its [[Speed]]. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the [[Grappled]] condition on it. | You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's [[Speed]] nor cause the target to have the [[Paralyzed]] or [[Restrained]] conditions. The target also has a [[Swim Speed]] equal to its [[Speed]]. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the [[Grappled]] condition on it. |
Revision as of 12:31, 26 April 2025
Level 4 Abjuration (Bard, Cleric, Druid, Ranger)
Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.