Conquistador (Yaranaika): Difference between revisions

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You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.


If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.
If you are using two-handed firearms, you are able to fire one, pick up another one (provided you have a loaded one at hand) and shoot again. This is treated as using your Extra Attack feature.


Remember that loading a firearm (or two, in your case) still takes an action.
Remember that loading a firearm (or two, in your case) still takes an action.

Latest revision as of 07:15, 15 July 2026


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Fighter Subclass: Conquistador

New Fighting Style Feat: Firearms

Fighting Style Feat (Prerequisite: Fighting Style Feature)

You gain a +2 bonus to damage rolls with firearms.

Level 3: Firearms Expert

You can load two firearms simultaenously using only one action - most often two pistols, but see below.

Level 7: Firing Akimbo

You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.

If you are using two-handed firearms, you are able to fire one, pick up another one (provided you have a loaded one at hand) and shoot again. This is treated as using your Extra Attack feature.

Remember that loading a firearm (or two, in your case) still takes an action.

Level 10: Gun Fanatic

Whenever you carry a firearm (loaded or not), you can give yourself Heroic Inspiration whenever you start your turn without it.

Level 15: John Wick

You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).

Whenever you carry a firearm (loaded or not), you have advantage to your Initiative roll.

Level 18: The Man with No Name

Gunslinger. You can make an Opportunity Attack, using your reaction, against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don't have to use a firearm for this attack, but of course you do?

Bulletproof. You are resistant to damage from firearms and explosives.

Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.

References