Ranger (Yaranaika): Difference between revisions

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* If you are traveling alone, you can use Stealth at your normal walking speed.
* If you are traveling alone, you can use Stealth at your normal walking speed.
* When you search for food in the wilderness, you find twice as much of it as you would normally find.
* When you search for food in the wilderness, you find twice as much of it as you would normally find.
W* hen you track other creatures, you learn their number, size, and an estimate of how long it has been since they left the area. GM may require skill rolls, especially if the tracks are old or there's rain or other complications making it harder.
When you track other creatures, you learn their number, size, and an estimate of how long it has been since they left the area. GM may require skill rolls, especially if the tracks are old or there's rain or other complications making it harder.


You don't need to pick a "Favored Terrain". However, if you travel to a climate or terrain type completely unknown to you, GM may declare that you need more time to get familiar with it. You might even learn the ways of other planes than Material.
You don't need to pick a "Favored Terrain". However, if you travel to a climate or terrain type completely unknown to you, GM may declare that you need more time to get familiar with it. You might even learn the ways of other planes than Material.

Revision as of 17:29, 13 June 2025

TODO eliminate over-reliance of Hunter's Mark.

Use a certain legendary ranger as the model...or maybe Gurkha soldiers!

Level 1: Wilderness Expert

Replaces the lame "Deft Explorer" feature.

You are accustomed to traveling in the wilderness, and the natural hazards are a daily occurrence for you. You always gain these benefits:

When you travel in the wilderness for an hour or more, you gain the following benefits:

  • Difficult Terrain does not slow down the group's overland movement. In combat, you can't direct others - you are not affected but the others are.
  • Your group cannot get lost unless a spell, enchantment or extreme weather is involved.
  • Even if you are focused on something else while traveling (such as finding food, navigating, or tracking), you are still alert to dangers.
  • If you are traveling alone, you can use Stealth at your normal walking speed.
  • When you search for food in the wilderness, you find twice as much of it as you would normally find.

When you track other creatures, you learn their number, size, and an estimate of how long it has been since they left the area. GM may require skill rolls, especially if the tracks are old or there's rain or other complications making it harder.

You don't need to pick a "Favored Terrain". However, if you travel to a climate or terrain type completely unknown to you, GM may declare that you need more time to get familiar with it. You might even learn the ways of other planes than Material.

What is Wilderness? Anything not cultured or built on. If the area has been abandoned, it becomes wilderness again in a few years. Your GM has the final say in this matter. Things dug or built by Beasts also count as wilderness.

Level 20: Mark Slayer

Replaces "Foe Slayer" feature.

Your Hunter's Mark has Vulnerability against all of your attacks and spells, even if they had Resistance to the damage type. Only if they have Immunity, they are somewhat protected—they take normal damage from the damage type in question.

See Also


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