Magical Girl (Yaranaika): Difference between revisions
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If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal "mortal" form. If you were flying, you are affected by ''[[Feather Fall]]''. | If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal "mortal" form. If you were flying, you are affected by ''[[Feather Fall]]''. | ||
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|+'''Magical Girl Features''' | |||
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!Level!!Proficiency<br>Bonus!!Class Features!!Magical Girl<br>Powers!!Focus<br>Points | |||
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|1||+2||align="left"|Magical Girl Powers, Familiar ||1||2 | |||
|-align="center" | |||
|2||+2||align="left"| ||3||2 | |||
|-align="center" | |||
|3||+2||align="left"|Magical Girl Subclass ||3||2 | |||
|-align="center" | |||
|4||+2||align="left"|Ability Score Improvement ||3||3 | |||
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|5||+3||align="left"| ||5||3 | |||
|-align="center" | |||
|6||+3||align="left"|Subclass feature ||5||3 | |||
|-align="center" | |||
|7||+3||align="left"| ||6||3 | |||
|-align="center" | |||
|8||+3||align="left"|Ability Score Improvement ||6||3 | |||
|-align="center" | |||
|9||+4||align="left"| ||7||3 | |||
|-align="center" | |||
|10||+4||align="left"|Subclass feature ||7||4 | |||
|-align="center" | |||
|11||+4||align="left"| ||7||4 | |||
|-align="center" | |||
|12||+4||align="left"|Ability Score Improvement ||8||4 | |||
|-align="center" | |||
|13||+5||align="left"| ||8||4 | |||
|-align="center" | |||
|14||+5||align="left"|Subclass feature ||8||4 | |||
|-align="center" | |||
|15||+5||align="left"| ||9||4 | |||
|-align="center" | |||
|16||+5||align="left"|Ability Score Improvement ||9||4 | |||
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|17||+6||align="left"| ||9||4 | |||
|-align="center" | |||
|18||+6||align="left"| ||10|| | |||
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|19||+6||align="left"|Epic Boon ||10|| | |||
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|20||+6||align="left"|Goddess ||10|| | |||
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==Magical Girl Features== | |||
===Level 1: Magical Girl Powers=== | ===Level 1: Magical Girl Powers=== | ||
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies. | Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies. | ||
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You gain MGP:s... TODO | You gain MGP:s... TODO | ||
You are able to cast ''[[Find Familiar]]'' spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed. | '''''Familiar.''''' You are able to cast ''[[Find Familiar]]'' spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed. | ||
==List of Magical Girl Powers== | ==List of Magical Girl Powers== |
Revision as of 13:01, 1 June 2025
Primary Ability | Charisma |
Hit Point Die | D8 per Magical Girl level |
Saving Throw Proficiencies | Dexterity and Charisma, second varies |
Skill Proficiencies | Choose 2: Acrobatics, Athletics, Intimidation, Perception, Performance, Persuasion, Religion |
Weapon Proficiencies | Simple and Martial weapons |
Tool Proficiencies | None |
Armor Training | Light armor and Shields |
Starting Equipment | 50 GP |
Magical Girl (魔法少女, mahō shōjo) is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or innates powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls "transformation" symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups. Note that you can also choose another gender; "magical girls" are usually girls, but not always.
Your spell focus is your transformation. When you are transformed, you don't need any other spell focus. You may own a "magic wand" or another item, but you don't actually need it (although you may believe so). Your transformed form resembles you, but has a completely different outfit. A half mask appears and covers your eyes in some outfits. Your transformation outfit is always same, but it might change in some circumstances.
Transformation takes one full round, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that it is over. But, a particularly evil enemy (a big boss) might attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.
If you become Incapacitated or drop down to 0 Hit Points, you immediately transform back to your normal "mortal" form. If you were flying, you are affected by Feather Fall.
Level | Proficiency Bonus |
Class Features | Magical Girl Powers |
Focus Points |
---|---|---|---|---|
1 | +2 | Magical Girl Powers, Familiar | 1 | 2 |
2 | +2 | 3 | 2 | |
3 | +2 | Magical Girl Subclass | 3 | 2 |
4 | +2 | Ability Score Improvement | 3 | 3 |
5 | +3 | 5 | 3 | |
6 | +3 | Subclass feature | 5 | 3 |
7 | +3 | 6 | 3 | |
8 | +3 | Ability Score Improvement | 6 | 3 |
9 | +4 | 7 | 3 | |
10 | +4 | Subclass feature | 7 | 4 |
11 | +4 | 7 | 4 | |
12 | +4 | Ability Score Improvement | 8 | 4 |
13 | +5 | 8 | 4 | |
14 | +5 | Subclass feature | 8 | 4 |
15 | +5 | 9 | 4 | |
16 | +5 | Ability Score Improvement | 9 | 4 |
17 | +6 | 9 | 4 | |
18 | +6 | 10 | ||
19 | +6 | Epic Boon | 10 | |
20 | +6 | Goddess | 10 |
Magical Girl Features
Level 1: Magical Girl Powers
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies.
You gain MGP:s... TODO
Familiar. You are able to cast Find Familiar spell as a Ritual. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed.
List of Magical Girl Powers
Magical Girl Powers are quite similar to Warlock's Eldritch Invocations.
Flight
Prerequisite: Level 5+ Magical Girl
You can cast Fly spell at will, but only on yourself and your familiar only.
This page is unfinished!