Variant Rules: Difference between revisions

From SRD52
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 15: Line 15:


Adapted from Eevenkoti by [https://www.myrrys.com/ Myrrys Oy and Petri Leinonen]. License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en CC BY-SA 4.0].
Adapted from Eevenkoti by [https://www.myrrys.com/ Myrrys Oy and Petri Leinonen]. License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en CC BY-SA 4.0].
=Proficiency=
==Disarm==
Disarm is an [[Attack (Action)|Attack action]].
{{unfinished}}
==Sleight of Hand action: Picking Pockets==
Picking pockets is not explained in SRD or the actual game, so I can include it here as an optional variant rule.
Roll Dexterity ([[Sleight of Hand]]) to pick pockets.
If your target is unaware of you, [[DC]] is the target's [[Passive Perception]].
You get [[Disadvantage]] if your target is aware of you being close, or is engaged in combat.
You cannot succeed if your target is aware of you ''and'' suspects that you are trying to steal something.
You cannot normally steal items held or worn by the target. To snatch that [[Component Pouch]], for example, use [[#Disarm|Disarm]].


=Level Advancement=
=Level Advancement=

Revision as of 07:32, 25 May 2025

Character Creation

Species

Human Variant

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As a Human, you have these special traits.

Persistence Hunter. You have an extra level of Exhaustion: Exhaustion 0. When you first get a level of Exhaustion, you get the zero level which doesn't have any effect on you. When you have Exhaustion 0 and get another level of Exhaustion, it becomes Exhaustion level 1 and from that point Exhaustion proceeds and is removed by the normal rules.

Skillful. You gain proficiency in one skill of your choice.

Versatile. You gain an Origin feat of your choice (see "Feats"). Skilled is recommended.

Adapted from Eevenkoti by Myrrys Oy and Petri Leinonen. License: CC BY-SA 4.0.

Proficiency

Disarm

Disarm is an Attack action.

This page is unfinished!


Sleight of Hand action: Picking Pockets

Picking pockets is not explained in SRD or the actual game, so I can include it here as an optional variant rule.

Roll Dexterity (Sleight of Hand) to pick pockets.

If your target is unaware of you, DC is the target's Passive Perception.

You get Disadvantage if your target is aware of you being close, or is engaged in combat.

You cannot succeed if your target is aware of you and suspects that you are trying to steal something.

You cannot normally steal items held or worn by the target. To snatch that Component Pouch, for example, use Disarm.

Level Advancement

Epic Levels

Epic Character Advancement
Level Experience Points Proficiency Bonus
20 355000 +6
21 405000 +7
22 455000 +7
23 515000 +7
24 575000 +7
25 645000 +8
26 715000 +8
27 795000 +8
28 875000 +8
29 965000 +9
30 1055000 +9
31 1155000 +9
32 1255000 +9
33 1365000 +10
34 1475000 +10
35 1595000 +10
36 1715000 +10
37 1845000 +11
38 1975000 +11
39 2115000 +11
40 2255000 +11
41 2405000 +12
42 2555000 +12
43 2715000 +12
44 2875000 +12
45 3045000 +13
46 3215000 +13
47 3395000 +13
48 3575000 +13
49 3765000 +14
50 3955000 +14
51 4155000 +14
52 4355000 +14
53 4565000 +15
54 4775000 +15
55 4995000 +15
56 5215000 +15
57 5445000 +16
58 5675000 +16
59 5915000 +16
60 6155000 +16
61 6405000 +17
62 6655000 +17
63 6915000 +17
64 7175000 +17
65 7445000 +18
66 7715000 +18
67 7995000 +18
68 8275000 +18
69 8565000 +19
70 8855000 +19
71 9155000 +19
72 9455000 +19
73 9765000 +20
74 10075000 +20
75 10395000 +20
76 10715000 +20
77 11045000 +21
78 11375000 +21
79 11715000 +21
80 12055000 +21
81 12405000 +22
82 12755000 +22
83 13115000 +22
84 13475000 +22
85 13845000 +23
86 14215000 +23
87 14595000 +23
88 14975000 +23
89 15365000 +24
90 15755000 +24
91 16155000 +24
92 16555000 +24
93 16965000 +25
94 17375000 +25
95 17795000 +25
96 18215000 +25
97 18645000 +26
98 19075000 +26
99 19515000 +26
100 19955000 +26