Wizard: Difference between revisions

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Created page with "{{Class|Wizard|Intelligence|D6|Intelligence and Wisdom|''Choose 2:'' Arcana, History, Insight, Investigation, Medicine, Nature, or Religion|Simple weapons|None|Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP}} ==Becoming a Wizard== ===As a Level 1 Character=== * Gain all the traits in the Core Wizard Traits table. * Gain the Wizard's level 1 fea..."
 
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{{Class|Wizard|Intelligence|D6|Intelligence and Wisdom|''Choose 2:'' [[Arcana]], [[History]], [[Insight]], [[Investigation]], [[Medicine]], [[Nature]], or [[Religion]]|[[Simple weapons]]|None|Choose A or B: (A) 2 [[Dagger]]s, [[Arcane Focus]] ([[Quarterstaff]]), [[Robe]], [[Spellbook]], [[Scholar's Pack]], and 5 [[GP]]; or (B) 55 GP}}
{{Class|Wizard|Intelligence|D6|Intelligence and Wisdom|''Choose 2:'' [[Arcana]], [[History]], [[Insight]], [[Investigation]], [[Medicine]], [[Nature]], or [[Religion]]|[[Simple weapons]]|None|Choose A or B: (A) 2 [[Dagger]]s, [[Arcane Focus]] ([[Quarterstaff]]), [[Robe]], [[Spellbook]], [[Scholar's Pack]], and 5 [[GP]]; or (B) 55 GP}}
==Becoming a Wizard==
==Becoming a Wizard==
===As a Level 1 Character===
===As a Level 1 Character===
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{{unfinished}}
{{unfinished}}
(Should be a real list)
* [[:Category:Wizard Cantrips|Wizard Cantrips]]
* [[:Category:Wizard Level 1 Spells|Level 1 Wizard Spells]]
* [[:Category:Wizard Level 2 Spells|Level 2 Wizard Spells]]
* [[:Category:Wizard Level 3 Spells|Level 3 Wizard Spells]]
* [[:Category:Wizard Level 4 Spells|Level 4 Wizard Spells]]
* [[:Category:Wizard Level 5 Spells|Level 5 Wizard Spells]]
* [[:Category:Wizard Level 6 Spells|Level 6 Wizard Spells]]
* [[:Category:Wizard Level 7 Spells|Level 7 Wizard Spells]]
* [[:Category:Wizard Level 8 Spells|Level 8 Wizard Spells]]
* [[:Category:Wizard Level 9 Spells|Level 9 Wizard Spells]]

Revision as of 09:03, 22 May 2025

Core Wizard Traits
Primary Ability Intelligence
Hit Point Die D6 per Wizard level
Saving Throw Proficiencies Intelligence and Wisdom
Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies Simple weapons
Armor Training None
Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP

Becoming a Wizard

As a Level 1 Character

  • Gain all the traits in the Core Wizard Traits table.
  • Gain the Wizard's level 1 features, which are listed in the Wizard Features table.

As a Multiclass Character

  • Gain the following traits from the Core Wizard Traits table: Hit Point Die and training with Light and Medium armor and Shields.
  • Gain the Wizard's level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots.
Wizard Features
  ——Spell Slots per Spell Level——
Level Proficiency
Bonus
Class Features Cantrips Prepared
Spells
1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2
2 +2 Scholar 3 5 3
3 +2 Wizard Subclass 3 6 4 2
4 +2 Ability Score Improvement 4 7 4 3
5 +3 Memorize Spell 4 9 4 3 2
6 +3 Subclass feature 4 10 4 3 3
7 +3 4 11 4 3 3 1
8 +3 Ability Score Improvement 4 12 4 3 3 2
9 +4 4 14 4 3 3 3 1
10 +4 Subclass feature 5 15 4 3 3 3 2
11 +4 5 16 4 3 3 3 2 1
12 +4 Ability Score Improvement 5 16 4 3 3 3 2 1
13 +5 5 17 4 3 3 3 2 1 1
14 +5 Subclass feature 5 18 4 3 3 3 2 1 1
15 +5 5 19 6 3 3 3 2 1 1 1
16 +5 Ability Score Improvement 5 21 4 3 3 3 2 1 1 1
17 +6 5 22 6 3 3 3 2 1 1 1 1
18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 5 24 6 3 3 3 3 2 1 1 1
20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1


This page is unfinished!

(Should be a real list)