Cleric: Difference between revisions

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Created page with "{{Class|Cleric|Wisdom|D8|Wisdom and Charisma|''Choose 2:'' History, Insight, Medicine, Persuasion, or Religion|Simple weapons| |Light and Medium armor and Shields|Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack; or (B) 110 GP}} ==Becoming a Cleric== ===As a Level 1 Character=== * Gain all the traits in the Core Cleric Traits table. * Gain the Cleric's level 1 features, which are..."
 
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{{Class|Cleric|Wisdom|D8|Wisdom and Charisma|''Choose 2:'' [[History]], [[Insight]], [[Medicine]], [[Persuasion]], or [[Religion]]|[[Simple weapons]]|
{{Class|Cleric|Wisdom|D8|Wisdom and Charisma|''Choose 2:'' [[History]], [[Insight]], [[Medicine]], [[Persuasion]], or [[Religion]]|[[Simple weapons]]|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: (A) [[Chain Shirt]], [[Shield]], [[Mace]], [[Holy Symbol]], [[Priest's Pack]]; or (B) 110 GP}}
|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: (A) [[Chain Shirt]], [[Shield]], [[Mace]], [[Holy Symbol]], [[Priest's Pack]]; or (B) 110 GP}}


==Becoming a Cleric==
==Becoming a Cleric==
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===As a Multiclass Character===
===As a Multiclass Character===
* Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light and Medium armor and Shields.
* Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light and Medium armor and Shields.
• Gain the Cleric's level 1 features, which are listed in the Cleric Features table. See the multiclassing rules in "Character Ceration" to determine your available spell slots.
• Gain the Cleric's level 1 features, which are listed in the Cleric Features table. See the [[multiclassing]] rules in "[[Character Creation]]" to determine your available spell slots.


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Revision as of 07:38, 17 May 2025

Core Cleric Traits
Primary Ability Wisdom
Hit Point Die D8 per Cleric level
Saving Throw Proficiencies Wisdom and Charisma
Skill Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion
Weapon Proficiencies Simple weapons
Armor Training Light and Medium armor and Shields
Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack; or (B) 110 GP


Becoming a Cleric

As a Level 1 Character

  • Gain all the traits in the Core Cleric Traits table.
  • Gain the Cleric's level 1 features, which are listed in the Cleric Features table.

As a Multiclass Character

  • Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light and Medium armor and Shields.

• Gain the Cleric's level 1 features, which are listed in the Cleric Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots.

Cleric Features
  ——Spell Slots per Spell Level——
Level Proficiency
Bonus
Class Features Channel
Divinity
Cantrips Prepared
Spells
1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Divine Order 2 4 2
2 +2 Channel Divinity D6 2 5 3
3 +2 Cleric Subclass 2 2 6 4 2
4 +2 Ability Score Improvement 2 3 7 4 3
5 +3 Sear Undead 2 3 9 4 3 2
6 +3 Subclass feature 3 3 10 4 3 3
7 +3 Blessed Strikes 3 3 11 4 3 3 1
8 +3 Ability Score Improvement 3 3 12 4 3 3 2
9 +4 3 3 14 4 3 3 3 1
10 +4 Divine Intervention 3 4 15 4 3 3 3 2
11 +4 3 4 16 4 3 3 3 2 1
12 +4 Ability Score Improvement 3 4 16 4 3 3 3 2 1
13 +5 3 4 17 4 3 3 3 2 1 1
14 +5 Improved Blessed Strikes 3 4 17 4 3 3 3 2 1 1
15 +5 3 4 18 4 3 3 3 2 1 1 1
16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1
17 +6 Subclass feature 4 4 19 4 3 3 3 2 1 1 1 1
18 +6 4 4 20 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 4 4 21 4 3 3 3 3 2 1 1 1
20 +6 Greater Divine Intervention 4 4 22 4 3 3 3 3 2 2 1 1


This page is unfinished!