Weapons: Difference between revisions

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|colspan=6|''Simple Melee Weapons''
|colspan=6|''Simple Melee Weapons''
|-
|-
|[[Club]]||1d4 [[Bludgeoning]]||[[Light]]||[[Slow]]||2 lb.||1 SP
|[[Club]]||1d4 [[Bludgeoning]]||[[Light]]||[[Slow]]||2 lb.||1 [[SP]]
|-
|-
|[[Dagger]]||1d4 [[Piercing]]||[[Finesse]], [[Light]], [[Thrown]] ([[Range ]] 20/60)||[[Nick]]||1 lb.||2 GP
|[[Dagger]]||1d4 [[Piercing]]||[[Finesse]], [[Light]], [[Thrown]] ([[Range ]] 20/60)||[[Nick]]||1 lb.||2 [[GP]]
|-
|-
|[[Greatclub]]||1d8 [[Bludgeoning]]||[[Two-Handed]]||[[Push]]||10 lb.||2 SP
|[[Greatclub]]||1d8 [[Bludgeoning]]||[[Two-Handed]]||[[Push]]||10 lb.||2 SP
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|colspan=6|''Simple Ranged Weapons''
|colspan=6|''Simple Ranged Weapons''
|-
|-
|[[Dart]]||1d4 [[Piercing]]||[[Finesse]], [[Thrown]] ([[Range ]] 20/60)||[[Vex]]||1/4 lb.||5 CP
|[[Dart]]||1d4 [[Piercing]]||[[Finesse]], [[Thrown]] ([[Range ]] 20/60)||[[Vex]]||1/4 lb.||5 [[CP]]
|-
|-
|[[Light Crossbow]]||1d8 [[Piercing]]||[[Ammunition]] ([[Range ]] 80/320; [[Bolt]]), [[Loading]], [[Two-Handed]]||[[Slow]]||5 lb.||25 GP
|[[Light Crossbow]]||1d8 [[Piercing]]||[[Ammunition]] ([[Range ]] 80/320; [[Bolt]]), [[Loading]], [[Two-Handed]]||[[Slow]]||5 lb.||25 GP

Revision as of 16:42, 1 May 2025

Weapons
Name Damage Properties Mastery Weight Cost
Simple Melee Weapons
Club 1d4 Bludgeoning Light Slow 2 lb. 1 SP
Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP
Greatclub 1d8 Bludgeoning Two-Handed Push 10 lb. 2 SP
Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb. 5 GP
Javelin 1d6 Piercing Thrown (Range 30/120) Slow 2 lb. 5 SP
Light Hammer 1d4 Bludgeoning Light, Thrown (Range 20/60) Nick 2 lb. 2 GP
Mace 1d6 Bludgeoning — Sap 4 lb. 5 GP
Quarterstaff 1d6 Bludgeoning Versatile (1d8) Topple 4 lb. 2 SP
Sickle 1d4 Slashing Light Nick 2 lb. 1 GP
Spear 1d6 Piercing Thrown (Range 20/60), Versatile (1d8) Sap 3 lb. 1 GP
Simple Ranged Weapons
Dart 1d4 Piercing Finesse, Thrown (Range 20/60) Vex 1/4 lb. 5 CP
Light Crossbow 1d8 Piercing Ammunition (Range 80/320; Bolt), Loading, Two-Handed Slow 5 lb. 25 GP
Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP
Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow — 1 SP
Martial Melee Weapons
Battleaxe 1d8 Slashing Versatile (1d10) Topple 4 lb. 10 GP
[[Flail 1d8 Bludgeoning — Sap 2 lb. 10 GP
Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze 6 lb. 20 GP
Greataxe 1d12 Slashing Heavy, Two-Handed Cleave 7 lb. 30 GP
Greatsword 2d6 Slashing Heavy, Two-Handed Graze 6 lb. 50 GP
Halberd 1d10 Slashing Heavy, Reach, Two-Handed Cleave 6 lb. 20 GP
Lance 1d10 Piercing Heavy, Reach, Two-Handed (unless mounted) Topple 6 lb. 10 GP
Longsword 1d8 Slashing Versatile (1d10) Sap 3 lb. 15 GP
Maul 2d6 Bludgeoning Heavy, Two-Handed Topple 10 lb. 10 GP
Morningstar 1d8 Piercing Sap 4 lb. 15 GP
Pike 1d10 Piercing Heavy, Reach, Two-Handed Push 18 lb. 5 GP
Rapier 1d8 Piercing Finesse Vex 2 lb. 25 GP
Scimitar 1d6 Slashing Finesse, Light Nick 3 lb. 25 GP
Shortsword 1d6 Piercing Finesse, Light Vex 2 lb. 10 GP
Trident 1d8 Piercing Thrown (Range 20/60), Versatile (1d10) Topple 4 lb. 5 GP
Warhammer 1d8 Bludgeoning Versatile (1d10) Push 5 lb. 15 GP
War Pick 1d8 Piercing Versatile (1d10) Sap 2 lb. 5 GP
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP
Martial Ranged Weapons
Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP
Hand Crossbow 1d6 Piercing Ammunition (Range 30/120; Bolt), Light, Loading Vex 3 lb. 75 GP
Heavy Crossbow 1d10 Piercing Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed Push 18 lb. 50 GP
Longbow 1d8 Piercing Ammunition (Range 150/600; Arrow), Heavy, Two-Handed Slow 2 lb. 50 GP
Musket 1d12 Piercing Ammunition (Range 40/120; Bullet), Loading, Two-Handed Slow 10 lb. 500 GP
Pistol 1d10 Piercing Ammunition (Range 30/90; Bullet), Loading Vex 3 lb. 250 GP

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