Satyr: Difference between revisions

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m Text replacement - "'''''[[Magic Resistance]]'''''" to "'''''Magic Resistance'''''"
 
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{{CR|Fey|1/2|+2}}<br>
{{CR|Fey|1/2|+2}}<br>
===Traits===
===Traits===
'''''[[Magic [[Resistance]]]]'''''. The satyr has [[Advantage]] on [[Saving Throw|saving throw]]s against spells and other magical effects.
'''''[[Magic Resistance]]'''''. The satyr has [[Advantage]] on [[Saving Throw|saving throw]]s against spells and other magical effects.


===Actions===
===Actions===

Latest revision as of 07:59, 1 May 2025

Medium Fey, Chaotic Neutral
AC 13    Initiative +3 (13)
HP 31 (7d8)
Speed 40 ft.

  MOD SAVE         MOD SAVE
STR 12 +1 +1 INT 16 +3 +3
DEX 11 +0 +0 WIS 12 +1 +1
CON 10 +0 +0 CHA 14 +2 +2

Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.