Magmin: Difference between revisions
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{{Small}} {{Elemental}}, {{Alignment|Chaotic | {{Small}} {{Elemental}}, {{Alignment|Chaotic Neutral}}<br> | ||
{{AC|14}} {{Initiative|+2|12}}<br> | {{AC|14}} {{Initiative|+2|12}}<br> | ||
{{HP|13}} (3d6 + 3)<br> | {{HP|13}} (3d6 + 3)<br> |
Latest revision as of 07:51, 1 May 2025
Small Elemental, Chaotic Neutral
AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 7 | -2 | -2 | INT | 15 | +2 | +2 | |
DEX | 12 | +1 | +1 | WIS | 8 | -1 | -1 | |
CON | 11 | +0 | +0 | CHA | 10 | +0 | +0 |
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) [[Fire damage]. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) [[Fire damage]. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.