Clairvoyance: Difference between revisions
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[[Casting Time]]: {{Casting Time 10 minutes}}<br> | [[Casting Time]]: {{Casting Time 10 minutes}}<br> | ||
[[Range]]: {{Spell Range 1 mile}}<br> | [[Range]]: {{Spell Range 1 mile}}<br> | ||
[[Components]]: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)<br> | [[Components]]: {{V, S, M}} (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)<br> | ||
[[Duration]]: {{Spell Duration Concentration, up to 10 minutes}} | [[Duration]]: {{Spell Duration Concentration, up to 10 minutes}} | ||
Latest revision as of 11:56, 30 April 2025
Level 3 Divination (Bard, Cleric, Sorcerer, Wizard)
Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
- Casting Time 10 minutes
- Spells
- Spell Range 1 mile
- Spells with Components V, S, M
- Spell Duration Concentration, up to 10 minutes
- Level 3 Spells
- Divination Spells
- Level 3 Divination
- Bard Spells
- Cleric Spells
- Sorcerer Spells
- Wizard Spells
- Bard Level 3 Spells
- Cleric Level 3 Spells
- Sorcerer Level 3 Spells
- Wizard Level 3 Spells