Water Walk: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m Text replacement - "Components: V, S, M" to "Components: {{V, S, M}}" |
||
Line 2: | Line 2: | ||
[[Casting Time]]: {{Casting Time Action or Ritual}}<br> | [[Casting Time]]: {{Casting Time Action or Ritual}}<br> | ||
[[Range]]: {{Spell Range 30 feet}}<br> | [[Range]]: {{Spell Range 30 feet}}<br> | ||
[[Components]]: V, S, M (a piece of cork)<br> | [[Components]]: {{V, S, M}} (a piece of cork)<br> | ||
[[Duration]]: {{Spell Duration 1 hour}} | [[Duration]]: {{Spell Duration 1 hour}} | ||
Latest revision as of 11:56, 30 April 2025
Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration.
An affected target must take a Bonus Action to pass from the liquid's surface into the liquid itself and vice versa, but if the target falls into the liquid, the target passes through the surface into the liquid below.
Categories:
- Casting Time Action or Ritual
- Spells
- Ritual Spells
- Spell Range 30 feet
- Spells with Components V, S, M
- Spell Duration 1 hour
- Level 3 Spells
- Transmutation Spells
- Level 3 Transmutation
- Cleric Spells
- Druid Spells
- Ranger Spells
- Sorcerer Spells
- Cleric Level 3 Spells
- Druid Level 3 Spells
- Ranger Level 3 Spells
- Sorcerer Level 3 Spells