Sunbeam: Difference between revisions
		
		
		
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| mNo edit summary | m Text replacement - "Components: V, S, M" to "Components: {{V, S, M}}" | ||
| Line 2: | Line 2: | ||
| [[Casting Time]]: {{Casting Time Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
| [[Range]]: {{Spell Range Self}}<br> | [[Range]]: {{Spell Range Self}}<br> | ||
| [[Components]]: V, S, M (a magnifying glass)<br> | [[Components]]: {{V, S, M}} (a magnifying glass)<br> | ||
| [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
Latest revision as of 10:52, 30 April 2025
Level 6 Evocation (Cleric, Druid, Sorcerer, Wizard)
Casting Time: Action
Range: Self
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
Categories: 
- Casting Time Action
- Spells
- Spell Range Self
- Spells with Components V, S, M
- Spell Duration Concentration, up to 1 minute
- Level 6 Spells
- Evocation Spells
- Level 6 Evocation
- Cleric Spells
- Druid Spells
- Sorcerer Spells
- Wizard Spells
- Cleric Level 6 Spells
- Druid Level 6 Spells
- Sorcerer Level 6 Spells
- Wizard Level 6 Spells