Giant Elk: Difference between revisions

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{{Huge}} {{Celestial}}, Neutral Good<br>
{{Huge}} {{Celestial}}, Neutral Good<br>
{{AC|+14}} &nbsp;&nbsp; {{Initiative|6|16}}<br>
{{AC|14}} &nbsp;&nbsp; {{Initiative|+6|16}}<br>
{{HP|42}} (5d12 + 10)<br>
{{HP|42}} (5d12 + 10)<br>
{{Speed|60 ft.}}<br>
{{Speed|60 ft.}}<br>
{{Abilities|19|4|6|18|4|6|14|2|2|7|-2|-2|14|2|2|10|0|0}}
{{Abilities|19|+4|+6|18|+4|+6|14|+2|+2|7|-2|-2|14|+2|+2|10|+0|+0}}
{{Skills|[[Perception]] +4}}<br>
{{Skills|[[Perception]] +4}}<br>
{{Resistances| Necrotic, Radiant}}<br>
{{Resistances| Necrotic, Radiant}}<br>

Latest revision as of 13:05, 27 April 2025

Huge Celestial, Neutral Good
AC 14    Initiative +6 (16)
HP 42 (5d12 + 10)
Speed 60 ft.

  MOD SAVE         MOD SAVE
STR 19 +4 +6 INT 18 +4 +6
DEX 14 +2 +2 WIS 7 -2 -2
CON 14 +2 +2 CHA 10 +0 +0

Skills Perception +4
Resistances Necrotic, Radiant
Senses Darkvision 90 ft.; Passive Perception 14
Languages Celestial; understands Common, Elvish, and Sylvan but can't speak them
CR 2 (XP 450; PB +2)

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.