Ensnaring Strike: Difference between revisions
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''Level 1 Conjuration (Ranger)''<br> | ''Level 1 Conjuration (Ranger)''<br> | ||
[[Casting Time]]: {{Casting Time Bonus Action, which you take immediately after hitting a creature with a weapon}}<br> | [[Casting Time]]: {{Casting Time Bonus Action}}, which you take immediately after hitting a creature with a weapon}}<br> | ||
[[Range]]: {{Spell Range Self}}<br> | [[Range]]: {{Spell Range Self}}<br> | ||
[[Components]]: V<br> | [[Components]]: V<br> |
Revision as of 15:09, 26 April 2025
Level 1 Conjuration (Ranger)
Casting Time: Bonus Action, which you take immediately after hitting a creature with a weapon}}
Range: Self
Components: V
Duration: Concentration, up to 1 minute
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.