Spike Growth: Difference between revisions
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m Text replacement - "Components: V, S, M" to "Components: {{V, S, M}}" |
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[[Casting Time]]: {{Casting Time Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{Spell Range 150 feet}}<br> | [[Range]]: {{Spell Range 150 feet}}<br> | ||
[[Components]]: V, S, M (seven thorns)<br> | [[Components]]: {{V, S, M}} (seven thorns)<br> | ||
[[Duration]]: {{Spell Duration Concentration, up to 10 minutes}} | [[Duration]]: {{Spell Duration Concentration, up to 10 minutes}} | ||
Latest revision as of 11:54, 30 April 2025
Level 2 Transmutation (Druid, Ranger)
Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.