Ranger: Difference between revisions

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Created page with "{{Class|Ranger|Dexterity and Wisdom|D10|Strength and Dexterity|''Choose 2:'' Animal Handling, Athletics, Insight, [[Investigation], Nature, Perception, Stealth, or Survival|Simple and Martial weapons|Light and Medium armor and Shields|Choose A or B: (A) Studded Leather Armor, Scimitar, Shortbow, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer'..."
 
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{{Class|Ranger|Dexterity and Wisdom|D10|Strength and Dexterity|''Choose 2:'' [[Animal Handling]], [[Athletics]], [[Insight]], [[Investigation], [[Nature]], [[Perception]], [[Stealth]], or [[Survival]]|[[Simple weapons|Simple]] and [[Martial weapons]]|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: (A) [[Studded Leather Armor]], [[Scimitar]], [[Shortbow]], [[Longbow]], 20 [[Arrow]]s, [[Quiver]], [[Druidic Focus]] (sprig of mistletoe), [[Explorer's Pack]], and 7 [[GP]]; or (B) 150 GP}}
{{Class|Ranger|Dexterity and Wisdom|D10|Strength and Dexterity|''Choose 2:'' [[Animal Handling]], [[Athletics]], [[Insight]], [[Investigation]], [[Nature]], [[Perception]], [[Stealth]], or [[Survival]]|[[Simple weapons|Simple]] and [[Martial weapons]]|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: (A) [[Studded Leather Armor]], [[Scimitar]], [[Shortbow]], [[Longbow]], 20 [[Arrow]]s, [[Quiver]], [[Druidic Focus]] (sprig of mistletoe), [[Explorer's Pack]], and 7 [[GP]]; or (B) 150 GP}}


==Becoming a Ranger==
==Becoming a Ranger==

Revision as of 10:03, 19 May 2025

Core Ranger Traits
Primary Ability Dexterity and Wisdom
Hit Point Die D10 per Ranger level
Saving Throw Proficiencies Strength and Dexterity
Skill Proficiencies Choose 2: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies Simple and Martial weapons
Armor Training Light and Medium armor and Shields
Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortbow, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (B) 150 GP


Becoming a Ranger

As a Level 1 Character

  • Gain all the traits in the Core Ranger Traits table.
  • Gain the Ranger's level 1 features, which are listed in the Ranger Features table.

As a Multiclass Character

  • Gain the following traits from the Core Ranger Traits table: Hit Point Die and training with Light and Medium armor and Shields.
  • Gain the Ranger's level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots.
Ranger Features
  ——Spell Slots per Spell Level——
Level Proficiency
Bonus
Class Features Favored
Enemy
Prepared
Spells
1 2 3 4 5
1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2
2 +2 Deft Explorer, Ranger's Smite 2 3 2
3 +2 Ranger Subclass 2 4 3
4 +2 Ability Score Improvement 2 5 3
5 +3 Extra Attack 3 6 4 2
6 +3 Roving 3 6 4 2
7 +3 Subclass feature 2 7 4 3
8 +3 Ability Score Improvement 3 7 4 3
9 +4 Expertise 4 9 4 3 2
10 +4 Tireless 4 9 4 3 2
11 +4 Subclass feature 4 10 4 3 3
12 +4 Ability Score Improvement 4 10 4 3 3
13 +5 Relentless Hunter 5 11 4 3 3 1
14 +5 Nature's Veil 5 11 4 3 3 1
15 +5 Subclass feature 5 12 4 3 3 2
16 +5 Ability Score Improvement 5 12 4 3 3 2
17 +6 Precise Hunter 6 14 4 3 3 3 1
18 +6 Feral Senses 6 14 4 3 3 3 1
19 +6 Epic Boon 6 15 4 3 3 3 2
20 +6 Foe Slayer 6 15 4 3 3 3 2

This page is unfinished!