Dominate Monster: Difference between revisions

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''Level 8 Enchantment (Bard, Sorcerer, Warlock, Wizard)''<br>
''Level 8 Enchantment (Bard, Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{60 feet}}<br>
[[Range]]: {{Spell Range 60 feet}}<br>
[[Components]]: V, S<br>
[[Components]]: V, S<br>
[[Duration]]: {{Concentration, up to 1 hour}}
[[Duration]]: {{Spell Duration Concentration, up to 1 hour}}


One creature you can see within range must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition for the duration. The target has [[Advantage]] on the save if you or your allies are fighting it. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success. You have a telepathic link with the [[Charmed]] target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as "Attack that creature," "Move over there," or "Fetch that object." The target does its best to obey on its turn. If it completes an order and doesn't receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a [[Reaction]] but must take your own [[Reaction]] to do so.  
One creature you can see within range must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition for the duration. The target has [[Advantage]] on the save if you or your allies are fighting it. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success. You have a telepathic link with the [[Charmed]] target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as "Attack that creature," "Move over there," or "Fetch that object." The target does its best to obey on its turn. If it completes an order and doesn't receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a [[Reaction]] but must take your own [[Reaction]] to do so.  

Latest revision as of 12:30, 26 April 2025

Level 8 Enchantment (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour

One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success. You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as "Attack that creature," "Move over there," or "Fetch that object." The target does its best to obey on its turn. If it completes an order and doesn't receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a level 9 spell slot (up to 8 hours).