Goblin Warrior: Difference between revisions
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{{Small}} {{Fey}} (Goblinoid), {{Alignment|Chaotic Neutral}}<br> | {{Small}} {{Fey}} ({{Goblinoid}}), {{Alignment|Chaotic Neutral}}<br> | ||
{{AC|15}} {{Initiative|+2|12}}<br> | {{AC|15}} {{Initiative|+2|12}}<br> | ||
{{HP|10}} (3d6)<br> | {{HP|10}} (3d6)<br> |
Latest revision as of 07:52, 1 May 2025
Small Fey (Goblinoid), Chaotic Neutral
AC 15 Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 8 | -1 | -1 | INT | 15 | +2 | +2 | |
DEX | 10 | +0 | +0 | WIS | 10 | +0 | +0 | |
CON | 8 | -1 | -1 | CHA | 8 | -1 | -1 |
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Actions
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.