Goblin Boss: Difference between revisions

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{{Small}} {{Fey}} (Goblinoid), {{Alignment|Chaotic Neutral}}<br>
{{Small}} {{Fey}} ({{Goblinoid}}), {{Alignment|Chaotic Neutral}}<br>
{{AC|17}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{AC|17}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|21}} (6d6)<br>
{{HP|21}} (6d6)<br>

Latest revision as of 07:52, 1 May 2025

Small Fey (Goblinoid), Chaotic Neutral
AC 17    Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 15 +2 +2
DEX 10 +0 +0 WIS 10 +0 +0
CON 8 -1 -1 CHA 10 +0 +0

Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action. Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.