Flame Blade: Difference between revisions

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m Text replacement - "Components: V, S, M" to "Components: {{V, S, M}}"
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You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a [[Bonus Action]].  
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a [[Bonus Action]].  
   
   
As a [[Magic action]], you can make a [[melee spell attack]] with the fiery blade. On a hit, the target takes [[Fire damage] equal to 3d6 plus your spellcasting ability modifier.  
As a [[Magic action]], you can make a [[melee spell attack]] with the fiery blade. On a hit, the target takes [[Fire damage]] equal to 3d6 plus your spellcasting ability modifier.  
   
   
The flaming blade sheds [[Bright Light]] in a 10-foot radius and [[Dim Light]] for an additional 10 feet. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d6 for each spell slot level above 2.  
The flaming blade sheds [[Bright Light]] in a 10-foot radius and [[Dim Light]] for an additional 10 feet. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d6 for each spell slot level above 2.  

Latest revision as of 13:44, 1 June 2025

Level 2 Evocation (Druid, Sorcerer)
Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.

As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.

The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.