Dire Wolf: Difference between revisions

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{{HP|22}} (3d10 + 6)<br>
{{HP|22}} (3d10 + 6)<br>
{{Speed|50 ft.}}<br>
{{Speed|50 ft.}}<br>
{{Abilities|17|3|3|15|2|2|15|2|2|3|-4|-4|12|1|1|7|-2|-2}}
{{Abilities|17|+3|+3|15|+2|+2|15|+2|+2|3|-4|-4|12|+1|+1|7|-2|-2}}
{{Skills|[[Perception]] +5, [[Stealth]] +4}}<br>
{{Skills|[[Perception]] +5, [[Stealth]] +4}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 15}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 15}}<br>

Latest revision as of 13:05, 27 April 2025

Large Beast, Unaligned
AC 14    Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.

  MOD SAVE         MOD SAVE
STR 17 +3 +3 INT 15 +2 +2
DEX 15 +2 +2 WIS 3 -4 -4
CON 12 +1 +1 CHA 7 -2 -2

Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.