Dire Wolf: Difference between revisions
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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br> | {{Large}} {{Beast}}, {{Alignment|Unaligned}}<br> | ||
{{AC| | {{AC|14}} {{Initiative|+2|12}}<br> | ||
{{HP|22}} (3d10 + 6)<br> | {{HP|22}} (3d10 + 6)<br> | ||
{{Speed|50 ft.}}<br> | {{Speed|50 ft.}}<br> |
Revision as of 13:01, 27 April 2025
Large Beast, Unaligned
AC 14 Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 17 | 3 | 3 | INT | 15 | 2 | 2 | |
DEX | 15 | 2 | 2 | WIS | 3 | -4 | -4 | |
CON | 12 | 1 | 1 | CHA | 7 | -2 | -2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.