Dire Wolf: Difference between revisions

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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+14}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|14}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|22}} (3d10 + 6)<br>
{{HP|22}} (3d10 + 6)<br>
{{Speed|50 ft.}}<br>
{{Speed|50 ft.}}<br>

Revision as of 13:01, 27 April 2025

Large Beast, Unaligned
AC 14    Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.

  MOD SAVE         MOD SAVE
STR 17 3 3 INT 15 2 2
DEX 15 2 2 WIS 3 -4 -4
CON 12 1 1 CHA 7 -2 -2

Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.