Paper Dragon Ally (Yaranaika): Difference between revisions

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<big>紙竜の友達, ''Kami ryū no tomodachi''</big><br>
''Level 9 Conjuration (Sorcerer, Wizard)''<br>
''Level 9 Conjuration (Sorcerer, Wizard)''<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
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Vulnerability to Fire, but add resistances to compensate
Vulnerability to Fire, but add resistances to compensate


{{unfinished}}


{{Gargantuan}} {{Dragon}} ({{Metallic}}), {{Alignment|Chaotic Good}}<br>
{{Gargantuan}} {{Dragon}} ({{Metallic}}), {{Alignment|Chaotic Good}}<br>

Latest revision as of 08:25, 14 June 2025

紙竜の友達, Kami ryū no tomodachi
Level 9 Conjuration (Sorcerer, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You call forth a paper dragon from the Plane of Paper. It manifests in an unoccupied space that you can see within range and uses the Ancient Paper Dragon stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The dragon is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you), and understands your language (whatever it is). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

Ancient Paper Dragon

TODO change this from Ancient Brass to Paper Dragon:

reduce charisma and constitution, add more dexterity maybe.

Vulnerability to Fire, but add resistances to compensate

This page is unfinished!


Gargantuan Dragon (Metallic), Chaotic Good
AC 20    Initiative +12 (22)
HP 332 (19d20 + 133)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.

  MOD SAVE         MOD SAVE
STR 27 +8 +8 INT 16 +3 +3
DEX 10 +0 +6 WIS 15 +2 +8
CON 25 +7 +7 CHA 22 +6 +6

Skills History +9, Perception +14, Persuasion +12, Stealth +6
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages Common, Draconic

CR 20 (XP 25,000, or 33,000 in lair; PB +6)

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) [[Fire damage], and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paper Breath or (B) Spellcasting to cast XXXTODO (one of the Paper spells?) (level 3 version).

Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage. (TODO no elemental damage, extra slashing damage)

Paper Breath (Recharge 5—6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) [[Fire damage]. Success: Half damage. (TODO paper cuts! Add PAIN!)

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

TODO change spells, maybe casting stat as well

At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Control Weather, Detect Thoughts


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