Hunter's Mark: Difference between revisions

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m Text replacement - "Components: V<br>" to "Components: {{V}}<br>"
 
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''Level 1 Divination (Ranger)''<br>
''Level 1 Divination (Ranger)''<br>
[[Casting Time]]: {{Bonus Action}}<br>
[[Casting Time]]: {{Casting Time Bonus Action}}<br>
[[Range]]: {{90 feet}}<br>
[[Range]]: {{Spell Range 90 feet}}<br>
[[Components]]: V<br>
[[Components]]: {{V}}<br>
[[Duration]]: {{Concentration, up to 1 hour}}
[[Duration]]: {{Spell Duration Concentration, up to 1 hour}}


You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 [[Force damage]] to the target whenever you hit it with an attack roll. You also have [[Advantage]] on any [[Wisdom]] (Perception or Survival) check you make to find it.  
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 [[Force damage]] to the target whenever you hit it with an attack roll. You also have [[Advantage]] on any [[Wisdom]] (Perception or Survival) check you make to find it.  

Latest revision as of 15:19, 30 April 2025

Level 1 Divination (Ranger)
Casting Time: Bonus Action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).