Holy Aura: Difference between revisions
		
		
		
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| mNo edit summary | m Text replacement - "Components: V, S, M" to "Components: {{V, S, M}}" | ||
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| ''Level 8 Abjuration (Cleric)''<br> | ''Level 8 Abjuration (Cleric)''<br> | ||
| [[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
| [[Range]]: {{Self}}<br> | [[Range]]: {{Spell Range Self}}<br> | ||
| [[Components]]: V, S, M (a reliquary worth 1,000+ GP)<br> | [[Components]]: {{V, S, M}} (a reliquary worth 1,000+ GP)<br> | ||
| [[Duration]]: {{Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
| For the duration, you emit an aura in a 30-foot Emanation. While in the aura, creatures of your choice have [[Advantage]] on all [[Saving Throw|saving throw]]s, and other creatures have [[Disadvantage]] on attack rolls against them. In addition, when a [[Fiend]] or an [[Undead]] hits an affected creature with a melee attack roll, the attacker must succeed on a [[Constitution]] [[Saving Throw|saving throw]] or have the [[Blinded]] condition until the end of its next turn.   | For the duration, you emit an aura in a 30-foot Emanation. While in the aura, creatures of your choice have [[Advantage]] on all [[Saving Throw|saving throw]]s, and other creatures have [[Disadvantage]] on attack rolls against them. In addition, when a [[Fiend]] or an [[Undead]] hits an affected creature with a melee attack roll, the attacker must succeed on a [[Constitution]] [[Saving Throw|saving throw]] or have the [[Blinded]] condition until the end of its next turn.   | ||
Latest revision as of 10:54, 30 April 2025
Level 8 Abjuration (Cleric)
Casting Time: Action
Range: Self
Components: V, S, M (a reliquary worth 1,000+ GP)
Duration: Concentration, up to 1 minute
For the duration, you emit an aura in a 30-foot Emanation. While in the aura, creatures of your choice have Advantage on all saving throws, and other creatures have Disadvantage on attack rolls against them. In addition, when a Fiend or an Undead hits an affected creature with a melee attack roll, the attacker must succeed on a Constitution saving throw or have the Blinded condition until the end of its next turn.