Feats: Difference between revisions
Created page with "=Feat Descriptions= The feats that follow are organized by category— Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category. ==Parts of a Feat== The description of a feat contains the following parts, which are presented after the feat’s name. ''''Category.'''' A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category mu..." |
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The feats that follow are organized by category— Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category. | The feats that follow are organized by category— Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category. | ||
==Parts of a Feat== | ==Parts of a Feat== | ||
The description of a feat contains the following | The description of a feat contains the following parts, which are presented after the feat’s name. | ||
parts, which are presented after the feat’s name. | |||
''''Category.'''' A feat is a member of a category, which | '''''Category.''''' A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified, you can choose from any category. | ||
is noted in the feat. If you’re instructed to choose | |||
a feat from a specific category, such as the Origin | |||
category, that category must appear under the | |||
feat’s name. If you’re instructed to choose a feat and | |||
no category is specified, you can choose from any | |||
category. | |||
''''Prerequisite.'''' To take a feat, you must meet any | '''''Prerequisite.''''' To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite includes a class, you must have at least 1 level in that class to take the feat. | ||
prerequisite in its description unless a feature allows | |||
you to take the feat without the prerequisite. | |||
If a prerequisite includes a class, you must have at | |||
least 1 level in that class to take the feat. | |||
''''Benefit.'''' The benefits of a feat are detailed after | '''''Benefit.''''' The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its benefits. | ||
any prerequisites are listed. If you have a feat, you | |||
gain its benefits. | |||
''''Repeatable.'''' A feat can be taken only once unless | '''''Repeatable.''''' A feat can be taken only once unless its description states otherwise in a “Repeatable” subsection. | ||
its description states otherwise in a “Repeatable” | |||
subsection. | |||
==Origin Feats== | ==Origin Feats== | ||
===Alert=== | ===Alert=== | ||
Origin Feat | {{Origin Feat}} | ||
You gain the following benefits. | You gain the following benefits. | ||
Initiative Proficiency. When you roll Initiative, | |||
you can add your Proficiency Bonus to the roll. | '''''[[Initiative Proficiency]].''''' When you roll Initiative, you can add your Proficiency Bonus to the roll. | ||
Initiative Swap. Immediately after you roll Initiative, | |||
you can swap your Initiative with the Initiative | '''''[[Initiative Swap]].''''' Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition. | ||
of one willing ally in the same combat. You can’t | |||
make this swap if you or the ally has the Incapacitated | |||
condition. | |||
===Magic Initiate=== | ===Magic Initiate=== | ||
Origin Feat | {{Origin Feat}} | ||
You gain the following benefits. | You gain the following benefits. | ||
Two Cantrips. You learn two cantrips of your | '''''[[Two Cantrips]].''''' You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat). | ||
choice from the Cleric, Druid, or Wizard spell list. | |||
Intelligence, Wisdom, or Charisma is your spellcasting | |||
ability for this feat’s spells (choose when you | |||
select this feat). | |||
Level 1 Spell. Choose a level 1 spell from the same | '''''[[Level 1 Spell]].''''' Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a [[Long Rest]]. You can also cast the spell using any spell slots you have. | ||
list you selected for this feat’s cantrips. You always | |||
have that spell prepared. You can cast it once without | |||
a spell slot, and you regain the ability to cast it | |||
in that way when you finish a Long Rest. You can | |||
also cast the spell using any spell slots you have. | |||
Spell Change. Whenever you gain a new level, you | '''''[[Spell Change]].''''' Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list. | ||
can replace one of the spells you chose for this feat | |||
with a different spell of the same level from the chosen | |||
spell list. | |||
Repeatable. You can take this feat more than | '''''[[Repeatable]].''''' You can take this feat more than once, but you must choose a different spell list each time. | ||
once, but you must choose a different spell list each | |||
time. | |||
===Savage Attacker=== | ===Savage Attacker=== | ||
Origin Feat | {{Origin Feat}} | ||
You’ve trained to deal particularly damaging | |||
strikes. Once per turn when you hit a target with | You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target. | ||
a weapon, you can roll the weapon’s damage dice | |||
twice and use either roll against the target. | |||
===Skilled=== | ===Skilled=== | ||
Origin Feat | {{Origin Feat}} | ||
You gain proficiency in any combination of three | |||
skills or tools of your choice. | You gain proficiency in any combination of three skills or tools of your choice. | ||
Repeatable. You can take this feat more than once. | '''''[[Repeatable]].''''' You can take this feat more than once. | ||
==General Feats== | ==General Feats== | ||
===Ability Score Improvement=== | ===Ability Score Improvement=== | ||
General Feat (Prerequisite: Level 4+) | {{General Feat}} (Prerequisite: Level 4+) | ||
Increase one ability score of your choice by 2, or | |||
increase two ability scores of your choice by 1. This | Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20. | ||
feat can’t increase an ability score above 20. | |||
Repeatable. You can take this feat more than | '''''[[Repeatable]].''''' You can take this feat more than once. | ||
once. | |||
===Grappler=== | ===Grappler=== | ||
General Feat (Prerequisite: Level 4+, Strength or | {{General Feat}} ''(Prerequisite: Level 4+, Strength or Dexterity 13+)'' | ||
Dexterity 13+) | |||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase your Strength or | '''''[[Ability Score Increase]].''''' Increase your Strength or Dexterity score by 1, to a maximum of 20. | ||
Dexterity score by 1, to a maximum of 20. | |||
'''''[[Punch and Grab]].''''' When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn. | |||
'''''[[Attack Advantage]].''''' You have Advantage on attack rolls against a creature Grappled by you. | |||
'''''[[Fast Wrestler]].''''' You don’t have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller. | |||
==Fighting Style Feats== | ==Fighting Style Feats== | ||
===Archery=== | ===Archery=== | ||
Fighting Style Feat (Prerequisite: Fighting Style Feature) | {{Fighting Style Feat}} ''(Prerequisite: Fighting Style Feature)'' | ||
You gain a +2 bonus to attack rolls you make with Ranged weapons. | You gain a +2 bonus to attack rolls you make with Ranged weapons. | ||
===Defense=== | ===Defense=== | ||
Fighting Style Feat (Prerequisite: Fighting Style Feature) | {{Fighting Style Feat}} ''(Prerequisite: Fighting Style Feature)'' | ||
While you’re wearing Light, Medium, or Heavy armor, | While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. | ||
you gain a +1 bonus to Armor Class. | |||
===Great Weapon Fighting=== | ===Great Weapon Fighting=== | ||
Fighting Style Feat (Prerequisite: Fighting Style Feature) | {{Fighting Style Feat}} ''(Prerequisite: Fighting Style Feature)'' | ||
When you roll damage for an attack you make with | When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit. | ||
a Melee weapon that you are holding with two | |||
hands, you can treat any 1 or 2 on a damage die as a | |||
3. The weapon must have the Two-Handed or Versatile | |||
property to gain this benefit. | |||
===Two-Weapon Fighting=== | ===Two-Weapon Fighting=== | ||
Fighting Style Feat (Prerequisite: Fighting Style Feature) | {{Fighting Style Feat}} ''(Prerequisite: Fighting Style Feature)'' | ||
When you make an extra attack as a result of using | When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage. | ||
a weapon that has the Light property, you can add | |||
your ability modifier to the damage of that attack if | |||
you aren’t already adding it to the damage. | |||
==Epic Boon Feats== | ==Epic Boon Feats== | ||
===Boon of Combat Prowess=== | ===Boon of Combat Prowess=== | ||
Epic Boon Feat (Prerequisite: Level 19+) | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase one ability score | '''''[[Ability Score Increase]].''''' Increase one ability score of your choice by 1, to a maximum of 30. | ||
of your choice by 1, to a maximum of 30. | |||
Peerless Aim. When you miss with an attack roll, | '''''[[Peerless Aim]].''''' When you miss with an attack roll, you can hit instead. Once you use this benefit, you can’t use it again until the start of your next turn. | ||
you can hit instead. Once you use this benefit, you | |||
can’t use it again until the start of your next turn. | |||
===Boon of Dimensional Travel=== | ===Boon of Dimensional Travel=== | ||
Epic Boon Feat (Prerequisite: Level 19+) | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase one ability score | '''''[[Ability Score Increase]].''''' Increase one ability score of your choice by 1, to a maximum of 30. | ||
of your choice by 1, to a maximum of 30. | |||
Blink Steps. Immediately after you take the Attack | '''''[[Blink Steps]].''''' Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see. | ||
action or the Magic action, you can teleport up | |||
to 30 feet to an unoccupied space you can see. | |||
===Boon of Fate=== | ===Boon of Fate=== | ||
Epic Boon Feat (Prerequisite: Level 19+) | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase one ability score | |||
of your choice by 1, to a maximum of 30. | '''''[[Ability Score Increase]].''''' Increase one ability score of your choice by 1, to a maximum of 30. | ||
Improve Fate. When you or another creature | |||
within 60 feet of you succeeds on or fails a D20 | '''''[[Improve Fate]].''''' When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or [[Long Rest]]. | ||
Test, you can roll 2d4 and apply the total rolled as a | |||
bonus or penalty to the d20 roll. Once you use this | ===Boon of Irresistible Offense=== | ||
benefit, you can’t use it again until you roll Initiative | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
or finish a Short or Long Rest. | |||
Boon of Irresistible Offense | |||
Epic Boon Feat (Prerequisite: Level 19+) | |||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase your Strength or | |||
Dexterity score by 1, to a maximum of 30. | '''''[[Ability Score Increase]].''''' Increase your Strength or Dexterity score by 1, to a maximum of 30. | ||
Overcome Defenses. The Bludgeoning, Piercing, | |||
and Slashing damage you deal always ignores | '''''[[Overcome Defenses]].''''' The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. | ||
Resistance. | |||
Overwhelming Strike. When you roll a 20 on the | '''''[[Overwhelming Strike]].''''' When you roll a 20 on the d20 for an attack roll, you can deal extra damage to the target equal to the ability score increased by this feat. The extra damage’s type is the same as the attack’s type. | ||
d20 for an attack roll, you can deal extra damage | |||
to the target equal to the ability score increased by | ===Boon of Spell Recall=== | ||
this feat. The extra damage’s type is the same as the | {{Epic Boon Feat}} ''(Prerequisite: Level 19+, Spellcasting Feature)'' | ||
attack’s type. | |||
Boon of Spell Recall | |||
Epic Boon Feat (Prerequisite: Level 19+, Spellcasting | |||
Feature) | |||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase your Intelligence, | |||
Wisdom, or Charisma score by 1, to a maximum of | '''''[[Ability Score Increase]].''''' Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30. | ||
30. | |||
Free Casting. Whenever you cast a spell with a | '''''[[Free Casting]].''''' Whenever you cast a spell with a level 1–4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended. | ||
level 1–4 spell slot, roll 1d4. If the number you roll is | |||
the same as the slot’s level, the slot isn’t expended. | ===Boon of the Night Spirit=== | ||
Boon of the Night Spirit | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
Epic Boon Feat (Prerequisite: Level 19+) | |||
You gain the following benefits. | You gain the following benefits. | ||
Ability Score Increase. Increase one ability score | |||
of your choice by 1, to a maximum of 30. | '''''[[Ability Score Increase]].''''' Increase one ability score of your choice by 1, to a maximum of 30. | ||
Merge with Shadows. While within Dim Light or | |||
Darkness, you can give yourself the Invisible condition | '''''[[Merge with Shadows]].''''' While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction. | ||
as a Bonus Action. The condition ends on you | |||
immediately after you take an action, a Bonus Action, | '''''[[Shadowy Form]].''''' While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant. | ||
or a Reaction. | |||
Shadowy Form. While within Dim Light or Darkness, | ===Boon of Truesight=== | ||
you have Resistance to all damage except Psychic | {{Epic Boon Feat}} ''(Prerequisite: Level 19+)'' | ||
and Radiant. | |||
Boon of Truesight | |||
Epic Boon Feat (Prerequisite: Level 19+) | |||
You gain the following benefits. | You gain the following benefits. | ||
'''''[[Ability Score Increase]].''''' Increase one ability score of your choice by 1, to a maximum of 30. | |||
'''''[[Truesight]].''''' You have Truesight with a range of 60 feet. | |||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:SRD]] | [[Category:SRD]] |
Latest revision as of 15:02, 23 May 2025
Feat Descriptions
The feats that follow are organized by category— Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category.
Parts of a Feat
The description of a feat contains the following parts, which are presented after the feat’s name.
Category. A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified, you can choose from any category.
Prerequisite. To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite includes a class, you must have at least 1 level in that class to take the feat.
Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its benefits.
Repeatable. A feat can be taken only once unless its description states otherwise in a “Repeatable” subsection.
Origin Feats
Alert
You gain the following benefits.
Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Magic Initiate
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
Savage Attacker
You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.
Skilled
You gain proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once.
General Feats
Ability Score Improvement
General Feat (Prerequisite: Level 4+)
Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20.
Repeatable. You can take this feat more than once.
Grappler
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.
Fast Wrestler. You don’t have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.
Fighting Style Feats
Archery
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You gain a +2 bonus to attack rolls you make with Ranged weapons.
Defense
Fighting Style Feat (Prerequisite: Fighting Style Feature)
While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
Two-Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.
Epic Boon Feats
Boon of Combat Prowess
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Peerless Aim. When you miss with an attack roll, you can hit instead. Once you use this benefit, you can’t use it again until the start of your next turn.
Boon of Dimensional Travel
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Blink Steps. Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.
Boon of Fate
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Improve Fate. When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.
Boon of Irresistible Offense
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 30.
Overcome Defenses. The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance.
Overwhelming Strike. When you roll a 20 on the d20 for an attack roll, you can deal extra damage to the target equal to the ability score increased by this feat. The extra damage’s type is the same as the attack’s type.
Boon of Spell Recall
Epic Boon Feat (Prerequisite: Level 19+, Spellcasting Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Free Casting. Whenever you cast a spell with a level 1–4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.
Boon of the Night Spirit
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Merge with Shadows. While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.
Shadowy Form. While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant.
Boon of Truesight
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Truesight. You have Truesight with a range of 60 feet.