Plane Shift: Difference between revisions
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[[Casting Time]]: {{Casting Time Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{Spell Range Touch}}<br> | [[Range]]: {{Spell Range Touch}}<br> | ||
[[Components]]: V, S, M (a forked, metal rod worth 250+ GP and attuned to a plane of existence)<br> | [[Components]]: {{V, S, M}} (a forked, metal rod worth 250+ GP and attuned to a plane of existence)<br> | ||
[[Duration]]: {{Spell Duration Instantaneous}} | [[Duration]]: {{Spell Duration Instantaneous}} | ||
Latest revision as of 11:57, 30 April 2025
Level 7 Conjuration (Cleric, Druid, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S, M (a forked, metal rod worth 250+ GP and attuned to a plane of existence)
Duration: Instantaneous
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as a specific city on the Elemental Plane of Fire or palace on the second level of the Nine Hells, and you appear in or near that destination, as determined by the GM. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
- Casting Time Action
- Spells
- Spell Range Touch
- Spells with Components V, S, M
- Spell Duration Instantaneous
- Level 7 Spells
- Conjuration Spells
- Level 7 Conjuration
- Cleric Spells
- Druid Spells
- Sorcerer Spells
- Warlock Spells
- Wizard Spells
- Cleric Level 7 Spells
- Druid Level 7 Spells
- Sorcerer Level 7 Spells
- Warlock Level 7 Spells
- Wizard Level 7 Spells