Ray of Sickness: Difference between revisions
		
		
		
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| ''Level 1 Necromancy (Sorcerer, Wizard)''<br> | ''Level 1 Necromancy (Sorcerer, Wizard)''<br> | ||
| [[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
| [[Range]]: {{60 feet}}<br> | [[Range]]: {{Spell Range 60 feet}}<br> | ||
| [[Components]]: V, S<br> | [[Components]]: V, S<br> | ||
| [[Duration]]: {{Instantaneous}} | [[Duration]]: {{Spell Duration Instantaneous}} | ||
| You shoot a greenish ray at a creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 2d8 [[Poison damage]] and has the [[Poisoned]] condition until the end of your next turn. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d8 for each spell slot level above 1.   | You shoot a greenish ray at a creature within range. Make a [[ranged spell attack]] against the target. On a hit, the target takes 2d8 [[Poison damage]] and has the [[Poisoned]] condition until the end of your next turn. '''Using a Higher-Level Spell Slot.''' The damage increases by 1d8 for each spell slot level above 1.   | ||
Latest revision as of 11:35, 26 April 2025
Level 1 Necromancy (Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.