Chill Touch: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
| ''Necromancy Cantrip (Sorcerer, Warlock, Wizard)'' | ''Necromancy Cantrip (Sorcerer, Warlock, Wizard)'' | ||
| [[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
| [[Range]]: {{Touch}}<br> | [[Range]]: {{Spell Range Touch}}<br> | ||
| [[Components]]: V, S<br> | [[Components]]: {{Spell Components V, S<br> | ||
| [[Duration]]: {{Instantaneous}} | [[Duration]]: {{Spell Duration Instantaneous}} | ||
| Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 [[Necrotic damage]], and it can't regain [[Hit Point]]s until the end of your next turn. '''Cantrip Upgrade.''' The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).   | Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 [[Necrotic damage]], and it can't regain [[Hit Point]]s until the end of your next turn. '''Cantrip Upgrade.''' The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).   | ||
Revision as of 11:23, 26 April 2025
Necromancy Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: {{Spell Components V, S
Duration: Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).