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{{ClassWithTools|Bard|Charisma|D8|Dexterity and Charisma|Choose any 3 skills (see “Playing the Game”)|Simple weapons|Choose 3 Musical Instruments (see “Equipment”)|[[Light armor]]|Choose A or B: (A) [[Leather Armor]], 2 [[Dagger]]s, [[Musical Instrument]] of your choice, [[Entertainer's Pack]], and 19 [[GP]]; or (B) 90 GP}}
{{ClassWithTools|Bard|Charisma|D8|Dexterity and Charisma|Choose any 3 skills (see "Playing the Game")|Simple weapons|Choose 3 Musical Instruments (see "Equipment")|[[Light armor]]|Choose A or B: (A) [[Leather Armor]], 2 [[Dagger]]s, [[Musical Instrument]] of your choice, [[Entertainer's Pack]], and 19 [[GP]]; or (B) 90 GP}}
 
==Becoming a Bard==
 
===As a Level 1 Character===
* Gain all the traits in the Core Bard Traits table.
* Gain the Bard's level 1 features, which are listed in the Bard Features table.
===As a Multiclass Character===
* Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument
of your choice, and training with Light armor.
* Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in "[[Character Creation]]" to determine your available spell slots.


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==Bard Class Features==
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
===Level 1: Bardic Inspiration===
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can
have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails
a D20 Test, the creature can roll the Bardic Inspiration
die and add the number rolled to the d20, potentially
turning the failure into a success. A Bardic
Inspiration die is expended when it's rolled.
'''''Number of Uses.''''' You can confer a Bardic Inspiration
die a number of times equal to your Charisma
modifier (minimum of once), and you regain all expended
uses when you finish a [[Long Rest]].
'''''At Higher Levels.''''' Your Bardic Inspiration die
changes when you reach certain Bard levels, as
shown in the Bardic Die column of the Bard Features
table. The die becomes a d8 at level 5, a d10 at
level 10, and a d12 at level 15.
===Level 1: Spellcasting===
You have learned to cast spells through your bardic
arts. See “Spells” for the rules on spellcasting. The
information below details how you use those rules
with Bard spells, which appear in the Bard spell list
later in the class's description.
'''''Cantrips.''''' You know two cantrips of your choice
from the Bard spell list. Dancing Lights and Vicious
Mockery are recommended.
Whenever you gain a Bard level, you can replace
one of your cantrips with another cantrip of your
choice from the Bard spell list.
When you reach Bard levels 4 and 10, you learn
another cantrip of your choice from the Bard spell
list, as shown in the Cantrips column of the Bard
Features table.
'''''Spell Slots.''''' The Bard Features table shows how
many spell slots you have to cast your level 1+
spells. You regain all expended slots when you finish
a [[Long Rest]].
'''''Prepared Spells of Level 1+.''''' You prepare the
list of level 1+ spells that are available for you to
cast with this feature. To start, choose four level 1
spells from the Bard spell list. Charm Person, Color
Spray, Dissonant Whispers, and Healing Word are
recommended.
The number of spells on your list increases as you
gain Bard levels, as shown in the Prepared Spells
column of the Bard Features table. Whenever that
number increases, choose additional spells from the
Bard spell list until the number of spells on your list
matches the number on the table. The chosen spells
must be of a level for which you have spell slots.
For example, if you're a level 3 Bard, your list of
prepared spells can include six spells of levels 1 and
2 in any combination.
If another Bard feature gives you spells that you
always have prepared, those spells don't count
against the number of spells you can prepare with
this feature, but those spells otherwise count as
Bard spells for you.
'''''Changing Your Prepared Spells.''''' Whenever you
gain a Bard level, you can replace one spell on your
list with another Bard spell for which you have spell
slots.
'''''Spellcasting Ability.''''' Charisma is your spellcasting
ability for your Bard spells.
'''''Spellcasting Focus.''''' You can use a Musical Instrument
as a Spellcasting Focus for your Bard spells.
===Level 2: Expertise===
You gain [[Expertise]] (see “Rules Glossary”) in two of
your skill proficiencies of your choice. Performance
and Persuasion are recommended if you have proficiency
in them.
At Bard level 9, you gain Expertise in two more of
your skill proficiencies of your choice.
===Level 2: Jack of All Trades===
You can add half your Proficiency Bonus (round
down) to any ability check you make that uses a
skill proficiency you lack and that doesn't otherwise
use your Proficiency Bonus.
For example, if you make a Strength (Athletics)
check and lack Athletics proficiency, you can add
half your Proficiency Bonus to the check.
===Level 3: Bard Subclass===
You gain a Bard subclass of your choice. The College
of Lore subclass is detailed after this class's description.
A subclass is a specialization that grants you
features at certain Bard levels. For the rest of your
career, you gain each of your subclass's features
that are of your Bard level or lower.
===Level 4: Ability Score Improvement===
You gain the Ability Score Improvement feat (see
“Feats”) or another feat of your choice for which you
qualify. You gain this feature again at Bard levels 8,
12, and 16.
===Level 5: Font of Inspiration===
You now regain all your expended uses of Bardic Inspiration
when you finish a Short or [[Long Rest]].
In addition, you can expend a spell slot (no action
required) to regain one expended use of Bardic
Inspiration.
===Level 7: Countercharm===
You can use musical notes or words of power to disrupt
mind-influencing effects. If you or a creature
within 30 feet of you fails a saving throw against an
effect that applies the Charmed or Frightened condition,
you can take a Reaction to cause the save to
be rerolled, and the new roll has Advantage.
===Level 10: Magical Secrets===
You've learned secrets from various magical traditions.
Whenever you reach a Bard level (including
this level) and the Prepared Spells number in the
Bard Features table increases, you can choose any
of your new prepared spells from the Bard, Cleric,
Druid, and Wizard spell lists, and the chosen spells
count as Bard spells for you (see a class's section for
its spell list). In addition, whenever you replace a
spell prepared for this class, you can replace it with
a spell from those lists.
===Level 18: Superior Inspirationv
When you roll Initiative, you regain expended uses
of Bardic Inspiration until you have two if you have
fewer than that.
===Level 19: Epic Boon===
You gain an Epic Boon feat (see “Feats”) or another
feat of your choice for which you qualify. Boon of
Spell Recall is recommended.
===Level 20: Words of Creation===
You have mastered two of the Words of Creation:
the words of life and death. You therefore always
have the Power Word Heal and Power Word Kill
spells prepared. When you cast either spell, you can
target a second creature with it if that creature is
within 10 feet of the first target.
==Bard Spell List==
This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component.
{{unfinished}}
(Should be an actual list)
* [[:Category:Bard Cantrips|Bard Cantrips]]
* [[:Category:Bard Level 1 Spells|Level 1 Bard Spells]]
* [[:Category:Bard Level 2 Spells|Level 2 Bard Spells]]
* [[:Category:Bard Level 3 Spells|Level 3 Bard Spells]]
* [[:Category:Bard Level 4 Spells|Level 4 Bard Spells]]
* [[:Category:Bard Level 5 Spells|Level 5 Bard Spells]]
* [[:Category:Bard Level 6 Spells|Level 6 Bard Spells]]
* [[:Category:Bard Level 7 Spells|Level 7 Bard Spells]]
* [[:Category:Bard Level 8 Spells|Level 8 Bard Spells]]
* [[:Category:Bard Level 9 Spells|Level 9 Bard Spells]]
==Bard Subclass: College of Lore==
''Plumb the Depths of Magical Knowledge''
Bards of the College of Lore collect spells and secrets
from diverse sources, such as scholarly tomes,
mystical rites, and peasant tales. The college’s members
gather in libraries and universities to share
their lore with one another. They also meet at festivals
or affairs of state, where they can expose corruption,
unravel lies, and poke fun at self-important
figures of authority.
===Level 3: Bonus Proficiencies===
You gain proficiency with three skills of your choice.
===Level 3: Cutting Words===
You learn to use your wit to supernaturally distract,
confuse, and otherwise sap the confidence and competence
of others. When a creature that you can see
within 60 feet of yourself makes a damage roll or
succeeds on an ability check or attack roll, you can
take a Reaction to expend one use of your Bardic
Inspiration; roll your Bardic Inspiration die, and
subtract the number rolled from the creature’s roll,
reducing the damage or potentially turning the success
into a failure.
===Level 6: Magical Discoveries===
You learn two spells of your choice. These spells can
come from the Cleric, Druid, or Wizard spell list or
any combination thereof (see a class’s section for its
spell list). A spell you choose must be a cantrip or a
spell for which you have spell slots, as shown in the
Bard Features table.
You always have the chosen spells prepared, and
whenever you gain a Bard level, you can replace one
of the spells with another spell that meets these
requirements.
===Level 14: Peerless Skill===
When you make an ability check or attack roll and
fail, you can expend one use of Bardic Inspiration;
roll the Bardic Inspiration die, and add the number
rolled to the d20, potentially turning a failure into
a success. On a failure, the Bardic Inspiration isn’t
expended.

Latest revision as of 15:03, 23 May 2025

Core Bard Traits
Primary Ability Charisma
Hit Point Die D8 per Bard level
Saving Throw Proficiencies Dexterity and Charisma
Skill Proficiencies Choose any 3 skills (see "Playing the Game")
Weapon Proficiencies Simple weapons
Tool Proficiencies Choose 3 Musical Instruments (see "Equipment")
Armor Training Light armor
Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP

Becoming a Bard

As a Level 1 Character

  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard's level 1 features, which are listed in the Bard Features table.

As a Multiclass Character

  • Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument

of your choice, and training with Light armor.

  • Gain the Bard's level 1 features, which are listed in the Bard Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots.
Bard Features
  ——Spell Slots per Spell Level——
Level Proficiency
Bonus
Class Features Bardic
Die
Cantrips Prepared
Spells
1 2 3 4 5 6 7 8 9
1 +2 Bardic Inspiration, Spellcasting D6 2 4 2
2 +2 Expertise,Jack of All Trades D6 2 5 3
3 +2 Bard Subclass D6 2 6 4 2
4 +2 Ability Score Improvement D6 3 7 4 3
5 +3 Font of Inspiration D8 3 9 4 3 2
6 +3 Subclass feature D8 3 10 4 3 3
7 +3 Countercharm D8 3 11 4 3 3 1
8 +3 Ability Score Improvement D8 3 12 4 3 3 2
9 +4 Expertise D8 3 14 4 3 3 3 1
10 +4 Magical Secrets D10 4 15 4 3 3 3 2
11 +4 D10 4 16 4 3 3 3 2 1
12 +4 Ability Score Improvement D10 4 16 4 3 3 3 2 1
13 +5 D10 4 17 4 3 3 3 2 1 1
14 +5 Subclass feature D10 4 17 4 3 3 3 2 1 1
15 +5 D12 4 18 4 3 3 3 2 1 1 1
16 +5 Ability Score Improvement D12 4 18 4 3 3 3 2 1 1 1
17 +6 D12 4 19 4 3 3 3 2 1 1 1 1
18 +6 Superior Inspiration D12 4 20 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon D12 4 21 4 3 3 3 3 2 1 1 1
20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1

Bard Class Features

As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 1: Spellcasting

You have learned to cast spells through your bardic arts. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class's description.

Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Bard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Level 2: Expertise

You gain Expertise (see “Rules Glossary”) in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Level 3: Bard Subclass

You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass's features that are of your Bard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat (see “Feats”) or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest. In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Level 7: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Level 10: Magical Secrets

You've learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class's section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists. ===Level 18: Superior Inspirationv When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Level 19: Epic Boon

You gain an Epic Boon feat (see “Feats”) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Bard Spell List

This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component.

This page is unfinished!

(Should be an actual list)

Bard Subclass: College of Lore

Plumb the Depths of Magical Knowledge

Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

Level 3: Bonus Proficiencies

You gain proficiency with three skills of your choice.

Level 3: Cutting Words

You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure.

Level 6: Magical Discoveries

You learn two spells of your choice. These spells can come from the Cleric, Druid, or Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table.

You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements.

Level 14: Peerless Skill

When you make an ability check or attack roll and fail, you can expend one use of Bardic Inspiration; roll the Bardic Inspiration die, and add the number rolled to the d20, potentially turning a failure into a success. On a failure, the Bardic Inspiration isn’t expended.