Chill Touch: Difference between revisions

From SRD52
Jump to navigation Jump to search
mNo edit summary
(No difference)

Revision as of 11:11, 26 April 2025

Necromancy Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Template:Action
Range: Template:Touch
Components: V, S
Duration: Template:Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).