Hobgoblin Warrior: Difference between revisions
		
		
		
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| mNo edit summary | m Text replacement - "(Goblinoid)" to "({{Goblinoid}})" | ||
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| {{Medium}} {{Fey}} (Goblinoid), {{Alignment|Lawful Evil}}<br> | {{Medium}} {{Fey}} ({{Goblinoid}}), {{Alignment|Lawful Evil}}<br> | ||
| {{AC|18}}    {{Initiative|+3|13}}<br> | {{AC|18}}    {{Initiative|+3|13}}<br> | ||
| {{HP|11}} (2d8 + 2)<br> | {{HP|11}} (2d8 + 2)<br> | ||
Latest revision as of 06:52, 1 May 2025
Medium Fey (Goblinoid), Lawful Evil
AC 18    Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
| MOD | SAVE | MOD | SAVE | |||||
|---|---|---|---|---|---|---|---|---|
| STR | 13 | +1 | +1 | INT | 10 | +0 | +0 | |
| DEX | 12 | +1 | +1 | WIS | 10 | +0 | +0 | |
| CON | 12 | +1 | +1 | CHA | 9 | -1 | -1 | |
Gear Half Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.