Goblin Minion: Difference between revisions
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{{Small}} {{Fey}} (Goblinoid), {{Alignment|Chaotic Neutral}}<br> | {{Small}} {{Fey}} ({{Goblinoid}}), {{Alignment|Chaotic Neutral}}<br> | ||
{{AC|12}} {{Initiative|+2|12}}<br> | {{AC|12}} {{Initiative|+2|12}}<br> | ||
{{HP|7}} (2d6)<br> | {{HP|7}} (2d6)<br> |
Latest revision as of 07:52, 1 May 2025
Small Fey (Goblinoid), Chaotic Neutral
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 8 | -1 | -1 | INT | 15 | +2 | +2 | |
DEX | 10 | +0 | +0 | WIS | 10 | +0 | +0 | |
CON | 8 | -1 | -1 | CHA | 8 | -1 | -1 |
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.