Goblin Minion: Difference between revisions

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m Text replacement - "(Goblinoid)" to "({{Goblinoid}})"
 
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{{Small}} {{Fey}} (Goblinoid), {{Alignment|Chaotic Neutral}}<br>
{{Small}} {{Fey}} ({{Goblinoid}}), {{Alignment|Chaotic Neutral}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|7}} (2d6)<br>
{{HP|7}} (2d6)<br>

Latest revision as of 07:52, 1 May 2025

Small Fey (Goblinoid), Chaotic Neutral
AC 12    Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 8 -1 -1 INT 15 +2 +2
DEX 10 +0 +0 WIS 10 +0 +0
CON 8 -1 -1 CHA 8 -1 -1

Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.