Faerie Fire: Difference between revisions

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m Text replacement - "Components: V<br>" to "Components: {{V}}<br>"
 
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''Level 1 Evocation (Bard, Druid)''<br>
''Level 1 Evocation (Bard, Druid)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{60 feet}}<br>
[[Range]]: {{Spell Range 60 feet}}<br>
[[Components]]: V<br>
[[Components]]: {{V}}<br>
[[Duration]]: {{Concentration, up to 1 minute}}
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}


Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a [[Dexterity]] [[Saving Throw|saving throw]]. For the duration, objects and affected creatures shed [[Dim Light]] in a 10-foot radius and can't benefit from the [[Invisible]] condition. Attack rolls against an affected creature or object have [[Advantage]] if the attacker can see it.  
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a [[Dexterity]] [[Saving Throw|saving throw]]. For the duration, objects and affected creatures shed [[Dim Light]] in a 10-foot radius and can't benefit from the [[Invisible]] condition. Attack rolls against an affected creature or object have [[Advantage]] if the attacker can see it.  

Latest revision as of 15:19, 30 April 2025

Level 1 Evocation (Bard, Druid)
Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.