Hypnotic Pattern: Difference between revisions

From SRD52
Jump to navigation Jump to search
mNo edit summary
 
m Text replacement - "Components: S, M" to "Components: {{S, M}}"
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
''Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard)''<br>
''Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{120 feet}}<br>
[[Range]]: {{Spell Range 120 feet}}<br>
[[Components]]: S, M (a pinch of confetti)<br>
[[Components]]: {{S, M}} (a pinch of confetti)<br>
[[Duration]]: {{Concentration, up to 1 minute}}
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}


You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition for the duration. While [[Charmed]], the creature has the [[Incapacitated]] condition and a [[Speed]] of 0.  
You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Charmed]] condition for the duration. While [[Charmed]], the creature has the [[Incapacitated]] condition and a [[Speed]] of 0.  

Latest revision as of 14:59, 30 April 2025

Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 120 feet
Components: S, M (a pinch of confetti)
Duration: Concentration, up to 1 minute

You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.