Hold Monster: Difference between revisions
		
		
		
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| [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
| Choose a creature that you can see within range. The target must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Paralyzed]] condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. '''Using a Higher-Level Spell Slot.''' You can target one additional creature for each spell slot level above 5.   | Choose a creature that you can see within range. The target must succeed on a [[Wisdom]] [[Saving Throw|saving throw]] or have the [[Paralyzed]] condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. | ||
| '''Using a Higher-Level Spell Slot.''' You can target one additional creature for each spell slot level above 5.   | |||
| [[Category:Level 5 Spells]] | [[Category:Level 5 Spells]] | ||
Revision as of 09:57, 30 April 2025
Level 5 Enchantment (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.