Giant Goat: Difference between revisions

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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+11}} &nbsp;&nbsp; {{Initiative|1|11}}<br>
{{AC|11}} &nbsp;&nbsp; {{Initiative|+1|11}}<br>
{{HP|19}} (3d10 + 3)<br>
{{HP|19}} (3d10 + 3)<br>
{{Speed|40 ft., Climb 30 ft.}}<br>
{{Speed|40 ft., Climb 30 ft.}}<br>
{{Abilities|17|3|5|13|1|1|12|1|1|3|-4|-4|12|1|1|6|-2|-2}}
{{Abilities|17|+3|+5|13|+1|+1|12|+1|+1|3|-4|-4|12|+1|+1|6|-2|-2}}
{{Skills|[[Perception]] +3}}<br>
{{Skills|[[Perception]] +3}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 13}}<br>
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 13}}<br>

Latest revision as of 13:05, 27 April 2025

Large Beast, Unaligned
AC 11    Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 40 ft., Climb 30 ft.

  MOD SAVE         MOD SAVE
STR 17 +3 +5 INT 13 +1 +1
DEX 12 +1 +1 WIS 3 -4 -4
CON 12 +1 +1 CHA 6 -2 -2

Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.