Rules Glossary: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

12 June 2025

6 June 2025

2 June 2025

28 May 2025

25 May 2025

24 May 2025

23 May 2025

20 May 2025

19 May 2025

4 May 2025

1 May 2025

26 April 2025

  • curprev 06:5506:55, 26 April 2025 Np talk contribs m 2,119 bytes +1,085 No edit summary
  • curprev 06:2306:23, 26 April 2025 Np talk contribs m 1,034 bytes −1 No edit summary
  • curprev 06:2306:23, 26 April 2025 Np talk contribs 1,035 bytes +1,035 Created page with "{{unfinished}} ===Damage Types=== Attacks and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as Resistance, rely on the types. The Damage Types table offers examples to help a GM assign a type to a new effect. {|class="wikitable" |+'''Damage Types'''' |- !Type!!Examples |- |Acid||Corrosive liquids, digestive enzymes |- |Bludgeoning||Blunt objects, constriction, falling |- |Cold||Freezing water, icy bl..."