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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Zone_of_Truth</id>
	<title>Zone of Truth - Revision history</title>
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	<updated>2026-04-30T16:39:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Zone_of_Truth&amp;diff=882&amp;oldid=prev</id>
		<title>Np at 09:38, 26 April 2025</title>
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		<updated>2025-04-26T09:38:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Level 2 Enchantment (Bard, Cleric, Paladin)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 60 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: V, S&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration 10 minutes}}&lt;br /&gt;
&lt;br /&gt;
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell&amp;#039;s area for the first time on a turn or starts its turn there makes a [[Charisma]] saving throw. On a failed save, a creature can&amp;#039;t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Level 2 Spells]]&lt;br /&gt;
[[Category:Enchantment Spells]]&lt;br /&gt;
[[Category:Level 2 Enchantment]]&lt;br /&gt;
[[Category:Bard Spells]]&lt;br /&gt;
[[Category:Cleric Spells]]&lt;br /&gt;
[[Category:Paladin Spells]]&lt;br /&gt;
[[Category:Bard Level 2 Spells]]&lt;br /&gt;
[[Category:Cleric Level 2 Spells]]&lt;br /&gt;
[[Category:Paladin Level 2 Spells]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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