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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Vampire</id>
	<title>Vampire - Revision history</title>
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	<updated>2026-04-30T15:04:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Vampire&amp;diff=2008&amp;oldid=prev</id>
		<title>Np at 04:48, 1 May 2025</title>
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		<updated>2025-05-01T04:48:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Medium}} or {{Small}} {{Undead}}, {{Alignment|Lawful Evil}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{AC|16}} &amp;amp;nbsp;&amp;amp;nbsp; {{Initiative|+14|24}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{HP|195}} (23d8 + 92)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Speed|40 ft., Climb 40 ft.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Abilities|18|+4|+4|18|+4|+9|18|+4|+9|17|+3|+3|15|+2|+7|18|+4|+9}}&lt;br /&gt;
{{Skills|[[Perception]] +7, [[Stealth]] +9}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Resistances| Necrotic}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Senses|[[Darkvision]] 120 ft.; [[Passive Perception]] 17}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Languages|Common plus two other languages}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{CRlair|Undead|13|10,000, or 11,500 in lair|+5}}&lt;br /&gt;
===Bonus Actions===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Charm]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ([[Recharge]] 5&amp;amp;mdash;6). The vampire casts Charm Person, requiring no spell components and using [[Charisma]] as the spellcasting ability (spell save [[DC]] 17), and the duration is 24 hours. The [[Charmed]] target is a willing recipient of the vampire&amp;#039;s Bite, the damage of which doesn&amp;#039;t end the spell. When the spell ends, the target is unaware it was [[Charmed]] by the vampire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Shape-Shift]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. If the vampire isn&amp;#039;t in sunlight or running water, it shape-shifts into a Tiny bat ([[Speed]] 5 ft., Fly [[Speed]] 30 ft.) or a Medium cloud of mist ([[Speed]] 5 ft., Fly [[Speed]] 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it. While in bat form, the vampire can&amp;#039;t speak. Its game statistics, other than its size and [[Speed]], are unchanged. While in mist form, the vampire can&amp;#039;t take any actions, speak, or manipulate objects. It is weightless and can enter an enemy&amp;#039;s space and stop there. If air can pass through a space, the mist can do so, but it can&amp;#039;t pass through liquid. It has [[Resistance]] to all damage, except the damage it takes from sunlight.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Legendary Resistance]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (3/Day, or 4/Day in Lair). If the vampire fails a [[Saving Throw|saving throw]], it can choose to succeed instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Misty Escape]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. If the vampire drops to 0 [[Hit Point]]s outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can&amp;#039;t use Shape- Shift, it is destroyed. While it has 0 [[Hit Point]]s in mist form, it can&amp;#039;t return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the [[Paralyzed]] condition until it regains any [[Hit Point]]s, and it regains 1 [[Hit Point]] after spending 1 hour there.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Spider Climb]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Vampire Weakness]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire has these weaknesses:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Forbiddance]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire can&amp;#039;t enter a residence without an invitation from an occupant.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Running Water]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire takes 20 [[Acid Damage]] if it ends its turn in running water.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Stake to the Heart]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. If a weapon that deals [[Piercing damage]] is driven into the vampire&amp;#039;s heart while the vampire has the [[Incapacitated]] condition in its resting place, the vampire has the [[Paralyzed]] condition until the weapon is removed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Sunlight]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire takes 20 [[Radiant damage]] if it starts its turn in sunlight. While in sunlight, it has [[Disadvantage]] on attack rolls and ability checks.&lt;br /&gt;
&lt;br /&gt;
===Legendary Actions===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Legendary Action Uses]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: 3 (4 in Lair). Immediately after another creature&amp;#039;s turn, the vampire can expend a use to take one of the following actions. The vampire regains all expended uses at the start of each of its turns.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Beguile]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire casts Command, requiring no spell components and using [[Charisma]] as the spellcasting ability (spell save [[DC]] 17). The vampire can&amp;#039;t take this action again until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Deathless Strike]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The vampire moves up to half its [[Speed]], and it makes one Grave Strike attack.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Multiattack]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Vampire Form Only). The vampire makes two Grave Strike attacks and uses ]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bite]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Grave Strike]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Vampire Form Only). &amp;#039;&amp;#039;Melee Attack Roll&amp;#039;&amp;#039;: +9, reach 5 ft. &amp;#039;&amp;#039;Hit&amp;#039;&amp;#039;: 8 (1d8 + 4) [[Bludgeoning Damage|Bludgeoning damage]] plus 7 (2d6) [[Necrotic damage]]. If the target is a Large or smaller creature, it has the [[Grappled]] condition (escape [[DC]] 14) from one of two hands.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Bite]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Bat or Vampire Form Only). [[Constitution]] Saving Throw: [[DC]] 17, one creature within 5 feet that is willing or that has the [[Grappled]], [[Incapacitated]], or [[Restrained]] condition. Failure: 6 (1d4 + 4) [[Piercing damage]] plus 13 (3d8) [[Necrotic damage]]. The target&amp;#039;s [[Hit Point]] maximum decreases by an amount equal to the [[Necrotic damage]] taken, and the vampire regains [[Hit Point]]s equal to that amount. A [[Humanoid]] reduced to 0 [[Hit Point]]s by this damage and then buried rises the following sunset as a [[Vampire Spawn]] under the vampire&amp;#039;s control.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Medium Undead]]&lt;br /&gt;
[[Category:Creature Type Undead]]&lt;br /&gt;
[[Category:Medium Creatures]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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