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	<title>Thunderous Greatclub - Revision history</title>
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	<updated>2026-05-01T01:05:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Thunderous_Greatclub&amp;diff=3682&amp;oldid=prev</id>
		<title>Np at 12:03, 15 May 2025</title>
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		<updated>2025-05-15T12:03:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Weapon}} ([[Greatclub]]), {{Very Rare}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren&amp;#039;t being worn or carried.&lt;br /&gt;
&lt;br /&gt;
The weapon has the following additional properties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Clap of Thunder.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; As a Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot [[Cone]] of thunderous energy. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the [[Prone]] condition. Nonmagical objects in the Cone that aren&amp;#039;t being worn or carried take 3d8 [[Thunder]] damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Earthquake.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; As a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. [[Structures]] in contact with the ground in that area take 50 [[Bludgeoning]] damage, and each creature on the ground in that area must succeed on a DC 20 Dexterity saving throw or have the [[Prone]] condition. If that creature is also concentrating, it must succeed on a DC 20 Constitution saving throw, or its [[Concentration]] is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure&amp;#039;s edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can&amp;#039;t be used again until the next dawn.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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