<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Talisman_of_Ultimate_Evil</id>
	<title>Talisman of Ultimate Evil - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Talisman_of_Ultimate_Evil"/>
	<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Talisman_of_Ultimate_Evil&amp;action=history"/>
	<updated>2026-05-01T19:33:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Talisman_of_Ultimate_Evil&amp;diff=3681&amp;oldid=prev</id>
		<title>Np at 12:03, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Talisman_of_Ultimate_Evil&amp;diff=3681&amp;oldid=prev"/>
		<updated>2025-05-15T12:03:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Wondrous Item}}, {{Legendary}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This item symbolizes unrepentant evil. A creature that isn&amp;#039;t a [[Fiend]] or an [[Undead that touches the talisman takes 8d6 [[Necrotic]] damage and takes the damage again each time it ends its turn holding or carrying the talisman.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Holy Symbol.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can use the talisman as a [[Holy Symbol]]. You gain a +2 bonus to spell attack rolls while you wear or hold it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ultimate End.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The talisman has 6 charges. While wearing or holding the talisman, you can take a Magic action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a DC 20 Dexterity saving throw. If the target is a [[Celestial]], it has [[Disadvantage]] on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn&amp;#039;t cast into the fissure but takes 4d6 Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
</feed>