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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Staff_of_the_Magi</id>
	<title>Staff of the Magi - Revision history</title>
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	<updated>2026-04-30T15:51:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Staff_of_the_Magi&amp;diff=3669&amp;oldid=prev</id>
		<title>Np at 11:35, 15 May 2025</title>
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		<updated>2025-05-15T11:35:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Staff}}, {{Legendary}} ({{Requires Attunement by a Sorcerer, Warlock, or Wizard}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This staff has 50 charges and can be wielded as a&lt;br /&gt;
magic Quarterstaff that grants a +2 bonus to attack&lt;br /&gt;
rolls and damage rolls made with it. While you hold&lt;br /&gt;
it, you gain a +2 bonus to spell attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spell Absorption.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; While holding the staff, you&lt;br /&gt;
have [[Advantage]] on saving throws against spells.&lt;br /&gt;
In addition, you can take a [[Reaction]] when another&lt;br /&gt;
creature casts a spell that targets only you. If you&lt;br /&gt;
do, the staff absorbs the magic of the spell, canceling&lt;br /&gt;
its effect and gaining a number of charges equal&lt;br /&gt;
to the absorbed spell&amp;#039;s level. However, if doing so&lt;br /&gt;
brings the staff&amp;#039;s total number of charges above 50,&lt;br /&gt;
the staff explodes as if you activated its Retributive&lt;br /&gt;
Strike (see below).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spells.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; While holding the staff, you can cast one of&lt;br /&gt;
the spells on the following table from it, using your&lt;br /&gt;
spell save DC. The table indicates how many charges&lt;br /&gt;
you must expend to cast the spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell!!Charge&amp;lt;br&amp;gt;Cost!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Arcane Lock]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Conjure Elemental]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Detect Magic]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Dispel Magic]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Enlarge/Reduce]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Fireball]]&amp;#039;&amp;#039; (level 7 version)||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Flaming Sphere]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ice Storm]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Invisibility]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Knock]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Light]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Lightning Bolt]]&amp;#039;&amp;#039; (level 7 version)||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Mage Hand]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Passwall]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Plane Shift]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Protection from Evil and Good]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Telekinesis]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wall of Fire]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Web]]&amp;#039;&amp;#039;||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Regaining Charges.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The staff regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 20, the staff regains 1d12 + 1 charges.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Retributive Strike.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot [[Emanation]] originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take [[Force]] damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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