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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Staff_of_Thunder_and_Lightning</id>
	<title>Staff of Thunder and Lightning - Revision history</title>
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	<updated>2026-04-30T22:25:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Staff_of_Thunder_and_Lightning&amp;diff=3672&amp;oldid=prev</id>
		<title>Np at 11:35, 15 May 2025</title>
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		<updated>2025-05-15T11:35:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Staff}}, {{Very Rare}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This staff can be wielded as a magic [[Quarterstaff]] that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can&amp;#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lightning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 [[Lightning]] damage (no action required).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thunder.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the [[Stunned]] condition until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thunder and Lightning.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn&amp;#039;t expend the daily use of those properties, only the use of this one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lightning Strike.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can take a Magic action to cause a bolt of lightning to leap from the staff&amp;#039;s tip in a [[Line]] that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Thunderclap.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot [[Emanation]] originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 [[Thunder]] damage and has the [[Deafened]] condition for 1 minute. On a successful save, a creature takes half as much damage only.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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