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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Sphinx_of_Wonder</id>
	<title>Sphinx of Wonder - Revision history</title>
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	<updated>2026-04-30T15:42:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Sphinx_of_Wonder&amp;diff=1989&amp;oldid=prev</id>
		<title>Np at 04:47, 1 May 2025</title>
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		<updated>2025-05-01T04:47:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Tiny}} {{Celestial}}, {{Alignment|Lawful Good}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{AC|13}} &amp;amp;nbsp;&amp;amp;nbsp; {{Initiative|+3|13}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{HP|24}} (7d4 + 7)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Speed|20 ft., Fly 40 ft.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Abilities|6|-2|-2|17|+3|+3|13|+1|+1|15|+2|+2|12|+1|+1|11|+0|+0}}&lt;br /&gt;
{{Skills|[[Arcana]] +4, [[Religion]] +4, [[Stealth]] +5}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Resistances| Necrotic, Psychic, Radiant}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Senses|[[Darkvision]] 60 ft.; [[Passive Perception]] 11}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Languages|Celestial, Common}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{CR|Celestial|1|+2}}&amp;lt;br&amp;gt;&lt;br /&gt;
===Traits===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Inscrutable]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. No magic can observe the sphinx remotely or detect its thoughts without its permission. [[Wisdom]] (Insight) checks made to ascertain its intentions or sincerity are made with [[Disadvantage]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Legendary Resistance]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (3/Day, or 4/Day in Lair). If the sphinx fails a [[Saving Throw|saving throw]], it can choose to succeed instead.&lt;br /&gt;
&lt;br /&gt;
===Legendary Actions===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Legendary Action Uses]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: 3 (4 in Lair). Immediately after another creature&amp;#039;s turn, the sphinx can expend a use to take one of the following actions. The sphinx regains all expended uses at the start of each of its turns.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Arcane Prowl]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Weight of Years]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. [[Constitution]] Saving Throw: [[DC]] 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 [[Exhaustion]] level. While the target has any [[Exhaustion]] levels, it appears 3d10 years older. Failure or Success: The sphinx can&amp;#039;t take this action again until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Multiattack]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The sphinx makes two Claw attacks and uses Roar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Claw]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;Melee Attack Roll&amp;#039;&amp;#039;: +12, reach 5 ft. &amp;#039;&amp;#039;Hit&amp;#039;&amp;#039;: 20 (4d6 + 6) [[Slashing damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Roar]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (3/Day). The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a [[Long Rest]]):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[First Roar]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. [[Wisdom]] Saving Throw: [[DC]] 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the [[Frightened]] condition for 1 minute.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Second Roar. [[Wisdom]] Saving Throw: [[DC]] 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the [[Paralyzed]] condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Third Roar]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. [[Constitution]] Saving Throw: [[DC]] 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 (8d10) [[Thunder damage]], and the target has the [[Prone]] condition. Success: Half damage only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Spellcasting]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. The sphinx casts one of the following spells, requiring no Material components and using [[Wisdom]] as the spellcasting ability (spell save [[DC]] 20):&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;At Will&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;[[Detect Evil and Good]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Thaumaturgy]]&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;1/Day Each&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;[[Detect Magic]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Dispel Magic]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Greater Restoration]]&amp;#039;&amp;#039;, Heroes&amp;#039; Feast, &amp;#039;&amp;#039;[[Zone of Truth]]&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Tiny Celestial]]&lt;br /&gt;
[[Category:Creature Type Celestial]]&lt;br /&gt;
[[Category:Tiny Creatures]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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