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	<title>Sphere of Annihilation - Revision history</title>
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	<updated>2026-06-15T03:14:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Sphere_of_Annihilation&amp;diff=3661&amp;oldid=prev</id>
		<title>Np at 11:35, 15 May 2025</title>
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		<updated>2025-05-15T11:35:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Wondrous Item}}, {{Legendary}}&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.&lt;br /&gt;
&lt;br /&gt;
The sphere obliterates all matter it passes through and all matter that passes through it. [[Artifacts]] are the exception. Unless an Artifact is susceptible to damage from a Sphere of &amp;#039;&amp;#039;Annihilation&amp;#039;&amp;#039;, it passes through the sphere unscathed. Anything else that touches the sphere but isn&amp;#039;t wholly engulfed and obliterated by it takes 8d10 [[Force]] damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Controlling the Sphere.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; A &amp;#039;&amp;#039;Sphere of Annihilation&amp;#039;&amp;#039; is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a [[Magic action]] to make a DC 25 Intelligence ([[Arcana]]) check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature&amp;#039;s control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line.&lt;br /&gt;
&lt;br /&gt;
While in control of the sphere, you can take a [[Bonus Action]] to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a DC 19 Dexterity saving throw or be touched by it, taking 8d10 Force damage. A creature reduced to 0 Hit Points by this damage is obliterated, leaving its possessions behind but no other physical remains.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sphere Interactions.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; If the sphere comes into&lt;br /&gt;
contact with a planar portal (such as that created by&lt;br /&gt;
the &amp;#039;&amp;#039;[[Gate]]&amp;#039;&amp;#039; spell) or an extradimensional space (such&lt;br /&gt;
as that within a &amp;#039;&amp;#039;[[Portable Hole]]&amp;#039;&amp;#039;), the GM determines&lt;br /&gt;
randomly what happens using the following table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!1d100!!Result&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|01-50 The sphere is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|51-85 The sphere moves through the portal or into the extradimensional space.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|86&amp;amp;#8209;00 A spatial rift sends the sphere and each creature and object within 180 feet of the sphere to a random plane of existence.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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