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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Rod_of_Alertness</id>
	<title>Rod of Alertness - Revision history</title>
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	<updated>2026-05-01T03:50:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Rod_of_Alertness&amp;diff=3642&amp;oldid=prev</id>
		<title>Np at 10:57, 15 May 2025</title>
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		<updated>2025-05-15T10:57:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Rod}}, {{Very Rare}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This rod has the following properties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Alertness.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; While holding the rod, you have&lt;br /&gt;
Advantage on Wisdom (Perception) checks and on&lt;br /&gt;
Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spells.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; While holding the rod, you can cast the following spells from it:&lt;br /&gt;
* &amp;#039;&amp;#039;[[Detect Evil and Good]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Detect Magic]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Detect Poison and Disease]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[See Invisibility]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Protective Aura.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod&amp;#039;s head sheds [[Bright Light]] in a 60-foot radius and [[Dim Light]] for an additional 60 feet. While in that [[Bright Light]], you and your allies gain a +1 bonus to [[Armor Class and saving throws and can sense the location of any [[Invisible]] creature that is also in the Bright Light.&lt;br /&gt;
&lt;br /&gt;
The rod&amp;#039;s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can&amp;#039;t be used again until the next dawn.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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