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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Ring_of_Shooting_Stars</id>
	<title>Ring of Shooting Stars - Revision history</title>
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	<updated>2026-04-30T18:26:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Ring_of_Shooting_Stars&amp;diff=3625&amp;oldid=prev</id>
		<title>Np at 10:44, 15 May 2025</title>
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		<updated>2025-05-15T10:44:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Ring}}, {{Very Rare}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can cast &amp;#039;&amp;#039;[[Dancing Lights]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Light]]&amp;#039;&amp;#039; from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Faerie Fire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can expend 1 charge to cast Faerie Fire from the ring.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lightning Spheres.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.&lt;br /&gt;
&lt;br /&gt;
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain [[Concentration]], up to 1 minute. Each sphere sheds [[Dim Light]] in a 30-foot radius.&lt;br /&gt;
&lt;br /&gt;
As a [[Bonus Action]], you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn&amp;#039;t behind [[Total Cover]], the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes [[Lightning]] damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Number of&amp;lt;br&amp;gt;Spheres!!Lightning&amp;lt;br&amp;gt;Damage!!rowspan=3|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!!Number of&amp;lt;br&amp;gt;Spheres!!Lightning&amp;lt;br&amp;gt;Damage&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||4d12||3||2d6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||5d4||4||2d4&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shooting Stars.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot [[Cube]] originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 [[Radiant]] damage on a failed save or half as much damage on a successful one.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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