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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Monk</id>
	<title>Monk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Monk"/>
	<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;action=history"/>
	<updated>2026-04-30T14:40:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=4732&amp;oldid=prev</id>
		<title>Np: /* Level 2: Monk&#039;s Focus */</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=4732&amp;oldid=prev"/>
		<updated>2025-06-01T10:05:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Level 2: Monk&amp;#039;s Focus&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Flurry of Blows.&#039;&#039;&#039;&#039;&#039; You can expend 1 Focus Point to&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Flurry of Blows.&#039;&#039;&#039;&#039;&#039; You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;make two Unarmed Strikes as a Bonus Action.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expend 1 Focus Point to take both the Disengage &lt;/ins&gt;and the Dodge actions as a Bonus Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;action as a Bonus Action. Alternatively, you can&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and the Dodge actions as a Bonus Action.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;as a Bonus Action. Alternatively, you can expend 1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Focus Point to take both the Disengage and Dash&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;actions as a Bonus Action, and your jump distance is&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;doubled for the turn.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 2: Unarmored Movement===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 2: Unarmored Movement===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=4312&amp;oldid=prev</id>
		<title>Np: Text replacement - &quot;Long Rest.&quot; to &quot;Long Rest.&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=4312&amp;oldid=prev"/>
		<updated>2025-05-23T12:02:32Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Long Rest.&amp;quot; to &amp;quot;&lt;a href=&quot;/~wiki/srd52/index.php?title=Long_Rest&quot; class=&quot;mw-redirect&quot; title=&quot;Long Rest&quot;&gt;Long Rest&lt;/a&gt;.&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:02, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 2: Uncanny Metabolism===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 2: Uncanny Metabolism===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. Once you use this feature, you can&#039;t use it again until you finish a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. Once you use this feature, you can&#039;t use it again until you finish a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Long Rest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 3: Deflect Attacks===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 3: Deflect Attacks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l202&quot;&gt;Line 202:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 202:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Long Rest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 11: Fleet Step===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Level 11: Fleet Step===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=3896&amp;oldid=prev</id>
		<title>Np at 05:07, 21 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=3896&amp;oldid=prev"/>
		<updated>2025-05-21T05:07:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;amp;diff=3896&amp;amp;oldid=3730&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=3730&amp;oldid=prev</id>
		<title>Np: Created page with &quot;{{ClassWithTools|Monk|Dexterity and Wisdom|D10|Strength and Dexterity|&#039;&#039;Choose 2:&#039;&#039; Acrobatics, Athletics, History, Insight, Religion, or Stealth|Simple weapons and Martial weapons that have the Light property|&#039;&#039;Choose one type of Artisan&#039;s Tools or Musical Instrument&#039;&#039; (see &quot;Equipment&quot;)|None|&#039;&#039;Choose A or B&#039;&#039;: (A) Spear, 5 Daggers, Artisan&#039;s Tools or Musical Instrument chosen for the tool proficiency above, Exp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=3730&amp;oldid=prev"/>
		<updated>2025-05-19T06:39:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ClassWithTools|Monk|Dexterity and Wisdom|D10|Strength and Dexterity|&amp;#039;&amp;#039;Choose 2:&amp;#039;&amp;#039; &lt;a href=&quot;/~wiki/srd52/index.php?title=Acrobatics&quot; title=&quot;Acrobatics&quot;&gt;Acrobatics&lt;/a&gt;, &lt;a href=&quot;/~wiki/srd52/index.php?title=Athletics&quot; title=&quot;Athletics&quot;&gt;Athletics&lt;/a&gt;, &lt;a href=&quot;/~wiki/srd52/index.php?title=History&quot; title=&quot;History&quot;&gt;History&lt;/a&gt;, &lt;a href=&quot;/~wiki/srd52/index.php?title=Insight&quot; title=&quot;Insight&quot;&gt;Insight&lt;/a&gt;, &lt;a href=&quot;/~wiki/srd52/index.php?title=Religion&quot; title=&quot;Religion&quot;&gt;Religion&lt;/a&gt;, or &lt;a href=&quot;/~wiki/srd52/index.php?title=Stealth&quot; title=&quot;Stealth&quot;&gt;Stealth&lt;/a&gt;|Simple weapons and Martial weapons that have the Light property|&amp;#039;&amp;#039;Choose one type of &lt;a href=&quot;/~wiki/srd52/index.php?title=Artisan%27s_Tools&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Artisan&amp;#039;s Tools (page does not exist)&quot;&gt;Artisan&amp;#039;s Tools&lt;/a&gt; or &lt;a href=&quot;/~wiki/srd52/index.php?title=Musical_Instrument&quot; class=&quot;mw-redirect&quot; title=&quot;Musical Instrument&quot;&gt;Musical Instrument&lt;/a&gt;&amp;#039;&amp;#039; (see &amp;quot;&lt;a href=&quot;/~wiki/srd52/index.php?title=Tools&quot; title=&quot;Tools&quot;&gt;Equipment&lt;/a&gt;&amp;quot;)|None|&amp;#039;&amp;#039;Choose A or B&amp;#039;&amp;#039;: (A) &lt;a href=&quot;/~wiki/srd52/index.php?title=Spear&quot; class=&quot;mw-redirect&quot; title=&quot;Spear&quot;&gt;Spear&lt;/a&gt;, 5 &lt;a href=&quot;/~wiki/srd52/index.php?title=Dagger&quot; class=&quot;mw-redirect&quot; title=&quot;Dagger&quot;&gt;Daggers&lt;/a&gt;, &lt;a href=&quot;/~wiki/srd52/index.php?title=Artisan%27s_Tools&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Artisan&amp;#039;s Tools (page does not exist)&quot;&gt;Artisan&amp;#039;s Tools&lt;/a&gt; or &lt;a href=&quot;/~wiki/srd52/index.php?title=Musical_Instrument&quot; class=&quot;mw-redirect&quot; title=&quot;Musical Instrument&quot;&gt;Musical Instrument&lt;/a&gt; chosen for the tool proficiency above, Exp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ClassWithTools|Monk|Dexterity and Wisdom|D10|Strength and Dexterity|&amp;#039;&amp;#039;Choose 2:&amp;#039;&amp;#039; [[Acrobatics]], [[Athletics]], [[History]], [[Insight]], [[Religion]], or [[Stealth]]|Simple weapons and Martial weapons that have the Light property|&amp;#039;&amp;#039;Choose one type of [[Artisan&amp;#039;s&lt;br /&gt;
Tools]] or [[Musical Instrument]]&amp;#039;&amp;#039; (see &amp;quot;[[Tools|Equipment]]&amp;quot;)|None|&amp;#039;&amp;#039;Choose A or B&amp;#039;&amp;#039;: (A) [[Spear]], 5 [[Dagger]]s, [[Artisan&amp;#039;s Tools]] or [[Musical Instrument]] chosen for the tool proficiency above, [[Explorer&amp;#039;s Pack]], and 11 [[GP]]; or (C) 50 GP}}&lt;br /&gt;
==Becoming a Monk ...==&lt;br /&gt;
===As a Level 1 Character===&lt;br /&gt;
* Gain all the traits in the Core Monk Traits table.&lt;br /&gt;
* Gain the Monk&amp;#039;s level 1 features, which are listed in the Monk Features table.&lt;br /&gt;
===As a Multiclass Character===&lt;br /&gt;
* Gain the following traits from the Core Monk Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields.&lt;br /&gt;
* Gain the Monk&amp;#039;s level 1 features, which are listed in the Monk Features table.&lt;br /&gt;
==Monk Class Features==&lt;br /&gt;
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features&lt;br /&gt;
table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Monk Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Martial&amp;lt;br&amp;gt;Arts!!Focus&amp;lt;br&amp;gt;Points!!Unarmored&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Martial Arts, Unarmored Defense||1d6||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Monk&amp;#039;s Focus, Unarmored Movement, Uncanny Metabolism||1d6||2||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Deflect Attacks, Monk Subclass||1d6||3||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement, Slow Fall||1d6||4||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|Extra Attack, Stunning Strike||1d8||5||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Empowered Strikes, Subclass feature||1d8||6||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||+3||align=&amp;quot;left&amp;quot;|Evasion||1d8||7||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d8||8||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||+4||align=&amp;quot;left&amp;quot;|Acrobatic Movement||1d8||9||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||+4||align=&amp;quot;left&amp;quot;|Heightened Focus, Self-Restoration||1d8||10||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||+4||align=&amp;quot;left&amp;quot;|Subclass features||1d10||11||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d10||12||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13||+5||align=&amp;quot;left&amp;quot;|Deflect Energy||1d10||13||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14||+5||align=&amp;quot;left&amp;quot;|Disciplined Survivor||1d10||14||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15||+5||align=&amp;quot;left&amp;quot;|Perfect Focus||1d10||15||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d10||16||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature||1d12||17||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|Superior Defense||1d12||18||+30 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon||1d12||19||+30 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Body and Mind||1d12||20||+30 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
</feed>